Friday, June 14, 2013

Faces and Hair #2

Eyes

From previous experience, I knew the eyes were going to be difficult. They always are. They're just one of those things difficult to get right.
Seeing as I'd already done most of the colour, shading, highlighting, I thought I'd give the "normal" way a try. This involves painting the eye entirely black, then white (trying to leave a very thin black border), and then finally putting a small black dot in the middle for the actual eye. A variation on this is to put white dots to the sides of each eye, leaving a black iris in the middle. Seems simple enough. Yeah, right.

It's the final stage I have trouble with. That final black dot always is either too large, too small, in the wrong spot (making the model look cross-eyed or something), or some combination of it all. Then it all has to be redone, and the surrounding areas fixed up from any mistakes. I perservered, and the result is seen above. The other side looks much the same, but the photos didn't turn out as well.

(side note: tip from a friend is to put tissue paper in front of a flash to stop it from being too reflective. That really does help sometimes!).

Next time, I'm going to do the eyes different. They'll be done after the shading stage, and the final dot won't be a dot at all. It will be a vertical line. The idea is that, if mistakes are going to be made anyway, you may as well get the central eye area correct. Using a line helps with the the brush stroke, and it's much easier to paint over the mistakes, leaving the central eye area as it should be. This normally ends up looking the same in the end, but it's a much less frustrating approach, and the one I used to take back in the day. I will likely use this approach, or at least one based upon it, with future models - at least until I'm a lot better at painting!

The final touch was actually a little bit of Ungor Flesh for the eyebrows. I didn't want full yellow - that would be too much - but I wanted something to use as just a very slight hint. A darker haired model could get away with more of a brown for the eyebrows, in this case it wouldn't have fit. In the end, it looks much better for the hint of eyebrows - with the face, it's the tiny, subtle things that really help the overall expression.

Hair Again

As can be seen with comparisons to a previous post, a little more attention was given to the hair. Based upon a suggestion, I tried with some very subtle white highlights. They didn't really turn out, so I glazed over it. That didn't work either. In the end I resorted to another layer of Yriel Yellow to make it less dark. Maybe a stronger white undercoat will help in future - definitely something worth investigating at some point.


The photo is a little dull on the colour, but the teeth are a little lighter than surrounding areas. They're not white, just lighter.

I'll probably get back to highlight black now, and perhaps thinking of colours for rope. Something worked rather well on a testing Dark Angels model, so I'll probably try it again here soon.

  -- silly painter


Wednesday, June 12, 2013

Faces and Hair #1

Over the last few days I've been pondering the issue of faces, hair, skin tones, that sort of thing. Colours for armour, weaponry, and bases can be a little experimental and things still turn out, but the unhelmeted head of a Space Marine really has to be done right the first time. It will ruin the whole model if the colours or tone are too far off, and the detail is easily obscured if a little too much paint is used.

With that in mind, I found there wasn't too much on google for the new Citadel range of paints, though there's a fair amount for the older paint set, so I figured it couldn't be too different.

The Face

Much of the face is based off reading this blog (a good read), found simply via a google search, with my own tweaks and subtle differences.

The first thing I did was base with Rakarth Flesh. This is far too light of a colour for human flesh, but would probably be just fine for something like Dark Eldar, or Legion of the Damned. It doesn't really suit a Death Company marine though, so that was a bit of a mistake, but it may have actually helped out in the end.

Over this a layer of Cadian Fleshtone was applied, with touchups where I felt the base was showing through that little bit too much. This is a much nicer colour for use on the face.

Once dry, Reikland Fleshshade was washed on, just to darken things a little. A touch of Agrax Earthshade was also set under the eyes and lower lip. It's amazing how such a little thing brings out the expression that much more. A very good tip from the afore mentioned blog. The lips were then touched with Wazdakka Red, mostly on the lower lip. I also used some Agrax Earthshade on the inside of the mouth just to make it dark. The next step was to highlight areas back over with Cadian Fleshtone, including a very, very thin layer over the lips because the red was a little too vibrant. Getting the lips right is going to be one of those tricky things.

The last step for now is something I just made up on the spot: "highlighting" with a base of Ratskin Flesh. This is probably the colour I should have based with in the first place, but the idea here was to apply it thinly to the cheeks, darkening them, creating a slightly blushed effect. Someone yelling out a battle cry is going to have a flushed face from it.

The eyes aren't finished yet, but that's a topic for next time.

Same stage from different angles and lighting.


The Hair

Wanting this model to have golden blonde hair for the whole angelic appearance, I didn't really find anything appropriate in the paints that looked right. This one is pure guess, but it seems to have worked out ok. When doing this, note that the model doesn't have much detail about the hair - it's not a finecast. The paint will have to fill that void and make it look like hair in addition to being coloured like hair.

The steps were rather simple in the end:
  • Base with Averland Sunset
  • Highlight with Yriel Yellow. This step is "messy" - the highlight shouldn't be even. It's hair, not armour plating.
  • Extra Yriel Yellow along the fringe, and a little more sort of drybrushed to give the hair a bit more of a textured look.
  • Wash with Seraphim Sepia.
And that's it. Very simple, and I'm happy enough to leave it as is. Next time I paint a marine with hair, I'll probably look into building it up from layers of brown, just to see the difference.

-- silly painter


Friday, June 7, 2013

Blending 101


Today's post is all about blending. Not making ourselves tasty beverages, but instead the blending of one colour into another. This is largely done as part of the overall subject of highlighting, but it's difficult enough to do that I've been experimenting with various methods to find the one that's right for me.

There's a fair bit of information out there for the older paint sets, some of which I've attempted, and there's no actual one particular way of doing this. Different people will use different methods, so try them all and see what works for you. For me, I wanted something that could:
  • Blend very smoothly.
  • Be done quickly.
  • Use only as much paint as required (prevents waste).
Getting blending done quickly, while still being smooth, is mostly for squad based work, but it also means that I should be able to use a technique repeatedly without problems.

One technique that I've not even bothered with is "wet blending". This is applying the two colours next to each other, and then mixing them in place on the model. While it was my style of choice with the Tamiya range, the Citadel paints dry too fast for this to be really feasible - the layers will be dry before you can even start to mix them.

Another technique that I've read about is applying a small amount of paint with one brush, and then using another to sort of "pull" at the edges, leading the paint outwards from the edge. This can work quite well, particularly with a damp brush (note: damp, not water-laden!). Unfortunately, I was also suffering from the problem of the paint drying too quickly, leading to patchy areas. I'm not entirely sure, but I suspect the newer paint range makes this a little more diffiult.

The last method I tried ended up working out, but is the most tedious of them all to start with. After a bit of practice, it gets faster though and is actually best suited with squads (you can return to the first model after finishing the last). The results are shown below, though the photo doesn't do it justice.

Note that this model was used for experimenting different techniques, so not all blending and highlighting is even across it, but the knee pads and helmet muzzle are the best examples to inspect.
At this point I'll mention that it's far easier to blend by using a dark base and a lighter layer. Going the opposite direction can also be done, I tend to prefer washes in that case.

So the final approach is:
  • Using a damp brush, apply a little paint, and then spread it outwards using brush strokes perpendicular to the blending gradient. That means if you want to blend from top to bottom, use brush strokes left/right to right/left. This isn't a hard rule, but I find it helps.
    • If the paint is a little dry, this can quickly turn into a sort of drybrushing, but that's ok for now.
    • If the paint is a little wet, you might have to "push" it back towards the edge.
    • Another tip, is that sometimes I find it helps to use a damp brush to sort of "pre-dampen" the surface under scrutiny.
    • Basically, this step needs a bit of practice to get the right amount of paint on the brush to start with!
    • When learning, this can ruin a brush fairly well. So use an older, slightly frayed brush (which I find ends up working better anyway).
  • Keep in mind that the paint will dry much darker in the end, so repeat as necessary. This is where it's suited to squad based models - by the time you've finished the first coat, you can immediately start on a second.
    • Don't be overly concerned with keeping the blend perfect just yet either. That gets fixed in a moment.
  • When happy with the basic blend gradient, the next step is to apply either a wash, or a very thinned down (almost wash consistency) base paint.
    • This removes hard differences, and is they key to a smooth blend. Keep in mind that it will darken things a little.
The results should speak for themselves, though it really is much nicer than shown in the photo. I've used this technique across 3 models now, with different colours, and it's working fairly well so far. It's also easy to fix mistakes - just use either the lighter layer colour, or the darker base colour to touch things up a bit as you go along.

A final note on the technique itself is that it's best applied to larger areas (knee pads, greaves, that sort of thing). It can be a bit fiddly with smaller areas such as eye lenses, gems, fingers, etc, so I prefer straight forward highlights in those cases.

I've worked with blending from a base black spray to Eshin Grey, but it wasn't too visible on the photo, so instead enjoy a picture of Death Company in the works, led by Lemartes.


Sunday, June 2, 2013

Model Preparation

Today's post might be a bit shorter, and won't contain any photos, which is actually related to the subject at hand: model preparation.

First of all, a statement of the obvious: good lighting is very important. Not only does it save on the eyes, but it lets one see the model more clearly during painting. So there will be a lack of photos until I have a new desk lamp suitable for the purpose.

With that in mind, I thought I'd waffle on about getting models ready to be painted.

There's plenty of information out there, and included with the boxes and instruction sheets, of how to assemble a model. The usual pliers, sharp knife (be careful), etc, all apply. There's also the the recommendation of modelling files to remove left over sprue, a "mould line remover", and emery "sticks".
I find that most of it is actually fairly useful, but for the emery paper. The files do a good enough job, with the emery reserved for those cases that just won't go smooth any other way. So for saving money, definitely go for the files first. They'll also last a lot longer. I recommend a flat file first, and a rounded one second. There are often places where the flat one is too large to fit, and the rounded file works just nicely here.
When using files, I find it helps to keep an old piece of clothing under the model being prepared. The plastic can build up as a dust on the file, and the old clothing (or whatever material) is excellent at wiping this off. I don't recommend paper - the file will likely rub the paper into dust itself. I also don't recommend blowing on the file; other than being ineffective, it just puts the dust into the air.

The mould line remover is actually quite useful, but you can probably use an old butter knife just as effectively (depends which is cheaper!). It's actually more useful at removing mould lines than simply trying to file them off, and saves a lot of time when working with entire squads.

With actual model assembly, it should be obvious to put together as much as won't hinder painting, and leave the rest until after it's all painted. For Space Marines, this generally means leaving the backpack and gun off. Assault troops can make this interesting because the guns are attached to the arms, and swords in particular can cross over the chest and obscure it a little, but I still find it easier to paint them when attached to the model first (I find that my own fingers get in the way of the paintbrush otherwise). Personal preference.

When painting entire squads at a time, spray paint is really useful. Used correctly, I've found it applies a thinner base layer than directly painting with a paintbrush, and it is definitely much quicker to use. I do have a spray gun in my list of tools as well, but I haven't used it yet. I'll be sure to dedicate a paragraph after I've actually tried it out.
One thing to be careful of with spray paints is ensuring that an even coat is applied to the whole model. Spraying one side when laying flat, and then flipping it over and doing the other side can lead to a middle area that doesn't get covered much, if at all. Using an angle to cover these areas can help, but models standing up make it much easier to work with - assuming you have a well ventilated area suitable for that.

Lastly this post (which is already longer than I thought it would be): liquid green stuff. Having learned from the finecast of Commander Dante, I knew that something to fill the gaps left over from manufacturing faults would be very useful. Liquid green stuff is basically a putty than you can paint on, and hardens after a little while. It's very useful for filling in gaps between model components, or filling in moulding faults, but can't really be used as a generic modelling putty. Luckily there were very few places it was required on the recently acquired Lemartes finecast (easily one of the best Space Marine models out there), so the first tries weren't complicated. It really is easy to apply: just paint it on, and let it dry. It thins out well with water, but it's better to use less water, lest it become too runny. The old adage of two thin coats is better than one thick coat applies here too - and it's the second coat I find that really does the best job. The green stuff will shrink a little as it dries, which is one reason that the first coat shouldn't be too "perfect" when applied; leave the proper finish for a second (or later) coat.

And that's about it for now. Most of this post is either going to be old hat, or obvious, but it should hopefully have one or two items that are food for thought in there.

  -- silly painter