Up until now, I've been mostly starting skull icons with a fairly light base colour, typically Rakarth Flesh. I am starting to appreciate building up from a darker base however, as it seems easier to blend up to a lighter tone than down to a darker one. So with that in mind, Rhinox Hide was used to give the shoulder pad its base coat. Do note that the model, as usual now, was given a coat of Chaos Black spray first.
Rhinox Hide base coat. |
Baneblade Brown layer. |
Due to the poor lighting (as anyone reading any of my posts will know, I don't have the greatest camera or lighting conditions for taking these sorts of photos) it appears here a little lighter than it should. I was a little concerned about Baneblade Brown being too light actually, but as the next step are some washes, they tend to darken it back a little, so the layer I feel was a good choice.
Next up, the washes. I actually used two this time around, based on a small excerpt from here. The idea is not to use only brown colours - blue, purple, red, something else for the shaded areas. I've toyed with something similar before when using different layer colours on purity seals than the base colour. It just gives everything a whole different texture, and I recommend people to experiment for themselves just to see what effects they can achieve. Back on track, I used first a wash of Drakenhof Nightshade, and then Druchii Violet. I ended up with two because the first made it dark, and then I realised I wanted a hint of red or purple in there, just to make it more menacing and less cold.
Drakenhof Nightshade and Druchii Violet washes. |
At any rate, the next step was further highlighting with Ushabti Bone. The helmet used Karak Stone instead, but I just wanted to see the difference. I think I personally prefer Karak Stone, but either can be worked with. Unfortunately, the photo really didn't show up properly at all, so the next image combines also the following step of Screaming Skull highlights along select edges.
Ushabti Bone and Screaming Skull highlights. |
I'm happy with how the pieces of Lemartes are turning out so far. I'm not painting this model all in one go, but rather little details one at a time. So I won't be finished for quite a while, but the model is such a great looking one that it deserves no less than my best effort for every part of it.
To wrap up this post, I'll mention a little about painting styles. The final layers of the shoulder pad started to look a little rough, and it's something I've mostly kept with. Photos from Games Workshop normally show a nice, smooth finish to the painting, which most people try to emulate. It looks better in photography. They also typically use hard edges to various highlighting stages - something I've actively tried to avoid in this case, preferring to try blend everything together. I decided that the rougher appearance had a more used feel to it, grittier, and more in line with who Lemartes is. The point I'm trying to make is: don't simply copy from photos of how a model "should" look (and I don't just mean the colours). Develop your own style as you improve your painting skills, and don't be afraid to experiment. It's more fun that way.
-- silly painter.
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