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- Averland Sunset (air)
- Flash Gitz Yellow (air)
- Angron Red (Forgeworld Clear)
- Phalanx Yellow (Forgeworld)
It's a shame that Forgeworld have stopped their airbrush range. I was just getting into it, and the quality of them is far superior to the GW range. Especially the clear paints - they are just brilliant! But, have to make do with the GW range now I guess.
A few problems in working with yellow here - mainly the speckling from an airbrush is very apparent. This could perhaps be covered with a bit more clever airbrushing in future - namely use the base colour over the shade and highlight colours to help blend it all together. So long as the base colour is kept thin, this should work. Picking a proper base colour is key, so if I were to do the same I might do something like:
- Averland Sunset
- Red (of some kind) for shading
- Phalanx Yellow for highlights
- Flash Gitz Yellow all over to blend everything together.
Moving on, some paintbrush application of Casandora Yellow (shade) to give better definition to a few areas, a tiny bit of Fuegan Orange (shade) where I wanted that definition even darker, and a sparing edge highlight with Dorn Yellow, and the armour is done.
It's probably worth noting that I messed up on the angle of shading on the shoulder pads. I'm leaving this as it is, as a reminder to do better in future. Proper planning should have solved this, but obviously I didn't think through the final pose.
Not much more to say on the marine. The eye lenses are Mephiston Red, Evil Sunz Scarlet, Carroburg Crimson, Nuln Oil, and a dot of White Scar.
The base is entirely freehand. Just playing with shades of blue and purple. Seemed to fit the feel of Imperial Fists, and was a great excuse to play with more marbling effects.
Also, this model was done very quickly compared to most. Yay.
-- silly painter.