Mr Wonky Eye. |
While poking around various models and preparing the next main working topic, I came across a spare head. It's a resin cast from an Astartes model where I'm using the helmet instead. Straight off the bat: yes, the face is a little off. It might be the sculpt, but I could possibly fix it up by nudging the model's left eye down slightly. There's also a weird sneer thing going on, which is definitely the sculpt, and not much I can do about that. None of that really matters too much however, because this was just a practice piece in painting faces.
As a bit of practice the goal was exploration of colours rather than a finished display piece. I wasn't as super-neat as I could have been, blending could've been pushed further in places (particularly the forehead), and so on. I was far more interested in facial colour planes: more yellow on the upper third, more red in the middle, and blue (kind of) on the lower third.
...and I'm John Chin. |
I had the idea to literally pick a base colour and mix slight amounts of yellow, red, and blue into it to create variation. I originally tried to use a base of Cadian Fleshtone, however that particular paint needs some recovery and I had to abandon it. Instead I switched to using the more-yellow tone as the base.
- Bestigor Flesh
- Rhinox Hide / Mephiston Red (1:1), which I already have pre-mixed.
- Incubi Darkness, which is a little more green than blue but it was close by and I figured it'd probably still work.
- Ulthuan Grey, for the eyes.
Look upon my chin and despair! |
The chin sticks out a bit far, and I didn't help that by increasing the contrast under the lips. The highlight of the chin is also too far down. There's a reason for that: a small imperfection in the resin left a bubble hole and I was trying to fill it in with paint and a dot of blu-tac. It's worth it to notice what doesn't work on the chin, hopefully allowing me to get it right in future. I probably should've done a cleft in the chin too.
No comments:
Post a Comment