Peekaboo. |
The first piece of boarding actions terrain is for all intents and purposes, finished. If I can get more done then there could be some harmonisation with the top areas, but for now it'll do.
This first piece was really just for testing, and I mostly definitely have put in more effort than I intend for the rest. Not that I went all-out or anything, it's still quite a simple paint job, but future pieces will refine what I've done further simply to get numbers done and not focus on any kind of small details. Maybe.
The skulls here are Morghast Bone with Skeleton Horde over the top. Absolutely nothing fancy at all. Just enough to pick them out, but no fancy shadows, and not paying attention to the surrounding lighting - they're basically too bright and I don't care.
The lights themselves I considered for a while, and while looking at references and other people's work ended up trying the following for the reds:
- White Star (Two Thin Coats) across all the light. Two or three coats to build it up to a solid white.
- Yriel Yellow applied over the top. This was the reason for the white: to make the yellow brighter and cover better.
- White Star again, glazed slightly into the brighter points.
- Blood Angels Red contrast across the whole light. It shouldn't be allowed to pool too heavily, but some definition in the corners is desired.
- Doom Metal (Two Thin Coats) across the bars to aid in definition and increase contrast to make the light seem even brighter.
- Thin glazes of Blood Angels Red, dragging towards the light, for very small OSL.
This might seem many steps, but it never felt that way and the impact to the terrain is really worth it. The resulting red is very punchy, with the varnish later only minimally reducing the effect. The OSL is very subtle: just enough to be noticeable, but not enough to overwhelm anything. More of a hint than anything else to say that the lights are light sources.
For the blue light I swapped out the Blood Angels Red above with Talassar Blue, but all other steps were identical.
Warning: Space Marine beyond, with a massive gun. |
Cables were highlighted with Incubi Darkness, which is again not terribly prominent but is still worth the effort. Metallics were highlighted with Iron Warriors and Iron hands, but only quite subtly. Really just small highlights on the edges and brighter reflective points.
Thunderhawk Blue gave edge highlights more strength on the wall and rivets. I could go brighter to increase readability, but also it's worth bearing in mind that these are terrain pieces which are there to enhance the spectacle of the models, not dominate the view alone.
It doesn't really show much in the photos, but I did add a little rust in places. I didn't want to go overboard with it, as despite everything the Imperium makes ships and installations which given the chance will last: and so their materials can't be terribly susceptible to just rusting on their own. I also didn't want to spend longer adding rust and dirt effects than it took to paint everything else combined. Ultimately I went for:
- Mournfang Brown, quite heavily thinned, and feathered out into surrounding areas where possible. Mostly on metal gratings, around pipes that have leaks patched, or deep recesses that might get moisture gathering.
- Skrag Brown, again quite thinned, within the previous step but not covering all of it.
- Deathclaw Brown sparingly added in the more heavily rusted areas. Less is more.
Afterwards I ended up using Purity Seal on the whole thing, and that was it. I did not go back with metallics afterwards - there just didn't seem to be any need.
Now I just need to remember how I painted the base coats originally and I can see about setting up more pieces.
-- silly painter.