This post will start where the last finished: green stuff shoulder pads. No photos, mostly because the camera and lighting conditions aren't favourable for photographing cured green stuff, but it doesn't matter much.
Using vaseline and a brush to prevent the putty from sticking to the plastic, I made a mould of the front of the desired shoulder pad. The idea was just to try place the winged blood drop onto existing, blank shoulder pads: the blank pad and small amount of green stuff would press into the mould, after the mould was brushed with vaseline. Care must be taken with the vaseline though - it must be evenly applied, but also very thinly, otherwise it tends to gather in corners and ruin the shape of the pressed putty.
In terms of detail, it worked rather well. The insignia turned out very clear, and it was a promising start. The problem with this method, and with the Blood Angel insignia in particular, is that it can get very close to the shoulder pad trim. The excess must either be cut away, or the entire shoulder pad trim must have an extra layer on top. The former is far too time consuming, and the latter ends up causing thickened shoulder pad trims that would unbalance the look of the marine.
The original mould also wasn't intended to include the trim, so it runs into problems - particularly at the corners. A different approach was tried: make the entire shoulder pad from green stuff!
Making an entire shoulder pad would remove any problems with thicker trims, and the only excess to cut away would be flashing lines. As I already had half of the shoulder pad in a mould, albeit with issues at the shoulder pad corners, I decided to make a mould for the other half to save myself a bit of time (I just wanted to test and see if the idea would work for me, not form a production line). Long story short: yes, it works, and much better than trying to apply an insignia to an existing blank pad. Still have to be carful with the vaseline - you don't want the green stuff sticking to the mould. With this in mind, I'm now making a new mould that should give better results, including plastic sprue lines that should help lift the green stuff out of the mould when it's cured some.
I do plan on seeing how well oyumaru (or instant mold) works too. It might be more useful for making the mould because I hear that green stuff doesn't stick to it too easily.
Painting wise, there's not much new happening right now, other than taking far too long to paint the Death Company. On the plus side, they are starting to look much nicer, and they are more detailed than your average tactical marine.
I have adjusted slightly painting the Blood Angel symbol, compared to how it was done on Dante, by using a grey to layer the wings with. I don't have my notes with me at present, but I think it went Caledor Sky (base), Administratum Grey (layer), Ulthuan Grey (layer), and using a fine brush to paint the feathers individually. The tip uses just Rakarth Flesh (base) followed by White Scar (layer).
Another week and I'll hopefully have the Death Company finished. Well, the first five models anyway. A squad of tactical marines will likely follow on, as I want to try shading and blending with red.
-- silly painter
Tuesday, September 3, 2013
Friday, August 23, 2013
Drilling Holes and Camo Schemes
Just a brief post here, having recently returned from a well deserved, or at least well appreciated, holiday. If one ever gets the chance to visit the Games Workshop Hall of Miniatures, then take it.
At any rate, today's musings are on drilling holes, and the colours of the W40K universe, and are very short. No photos today.
I was originally dubious about the effect drilling holes into gun barrels would make, but it does actually add substantially to the model. It's a case of the little things that matter. The trick is to not go overboard: holes shouldn't be too large, or too liberally applied.
It's fairly easy to do in the end: just use something with a sharp point to place a guide hole (or dent) into the gun barrel, and then use the hobby drill to make the hole. Try to get it on centre too - off centre is worse than simply painting a black dot on the end. So nothing special. It doesn't take much effort to drill through the plastic though, so be careful not to go too far with it.
Mistakes can probably be fixed easily enough with green stuff, so there's a use for any spare left over from modelling: roll it into a cylinder and use for replacing ruined gun barrels.
Another point I just wanted to jot down is that there's sometimes discussion about the practical nature of various colour schemes (mostly with Space Marines, or Eldar). I find it odd that people apply the lighting conditions, human visible colour range, environmental shapes and colours (e.g of plantlife), and combat technology of Earth today to the 40k universe. I personally see the army colours being more psychological in nature, and would be adapted as appropriate to any given situation. As an example: if your enemy only sees in the IR spectrum, bright colours might actually help you to see where your own troops are in the midst of battle, making no difference to the enemy.
Final note: from experience long ago of decals on shoulder pads, this time around I'm going to try see if moulds and green stuff can make a raised edge better for painting on. Blood Angels are supposed to have ornate looking armour as well, so I'll probably give veterans and older battle brothers more attention, while leaving more standard appearances for those just promoted from the scout ranks to full power armoured warriors.
-- silly painter
At any rate, today's musings are on drilling holes, and the colours of the W40K universe, and are very short. No photos today.
I was originally dubious about the effect drilling holes into gun barrels would make, but it does actually add substantially to the model. It's a case of the little things that matter. The trick is to not go overboard: holes shouldn't be too large, or too liberally applied.
It's fairly easy to do in the end: just use something with a sharp point to place a guide hole (or dent) into the gun barrel, and then use the hobby drill to make the hole. Try to get it on centre too - off centre is worse than simply painting a black dot on the end. So nothing special. It doesn't take much effort to drill through the plastic though, so be careful not to go too far with it.
Mistakes can probably be fixed easily enough with green stuff, so there's a use for any spare left over from modelling: roll it into a cylinder and use for replacing ruined gun barrels.
Another point I just wanted to jot down is that there's sometimes discussion about the practical nature of various colour schemes (mostly with Space Marines, or Eldar). I find it odd that people apply the lighting conditions, human visible colour range, environmental shapes and colours (e.g of plantlife), and combat technology of Earth today to the 40k universe. I personally see the army colours being more psychological in nature, and would be adapted as appropriate to any given situation. As an example: if your enemy only sees in the IR spectrum, bright colours might actually help you to see where your own troops are in the midst of battle, making no difference to the enemy.
Final note: from experience long ago of decals on shoulder pads, this time around I'm going to try see if moulds and green stuff can make a raised edge better for painting on. Blood Angels are supposed to have ornate looking armour as well, so I'll probably give veterans and older battle brothers more attention, while leaving more standard appearances for those just promoted from the scout ranks to full power armoured warriors.
-- silly painter
Monday, July 1, 2013
Quiet Times
Been a little bit since I last posted here, but I've not been idle. Not entirely, anyway. Work has been getting in the way, along with some other side projects, so the painting has been slow recently. It should gear up this week though, so maybe I can get to that spray gun soon.
Anyway, a picture of some changes are show below.
I'm mostly done with the Death Company first armour highlight (blending Eshin Grey), and have started on some more solid highlighting (still Eshin Grey, but sharper lines on appropriate edges). I've also started on some more base colours - nothing special to write about yet, just groundwork to make it look a little less black - also helps give the model some form, which just helps motivation to paint more.
I've started on some rope on a couple of jump packs. Actually, I mistakenly glued the wrong top/bottom components together - I figure they're just sharing it. Anyway, White Scar is being used to pick out the rope, and I intend to cover it with Yriel Yellow next. The white also helps the yellow come out more; yellow on black just doesn't quite work, and I want it fairly bright. Later shades will darken it again, so the end result won't be so vibrant.
I'm also slowly getting through some of the Dark Angels on the desk. They're up to the final armour highlighting stages now, and then it's onto some of the details.
-- silly painter
Anyway, a picture of some changes are show below.
I'm mostly done with the Death Company first armour highlight (blending Eshin Grey), and have started on some more solid highlighting (still Eshin Grey, but sharper lines on appropriate edges). I've also started on some more base colours - nothing special to write about yet, just groundwork to make it look a little less black - also helps give the model some form, which just helps motivation to paint more.
I've started on some rope on a couple of jump packs. Actually, I mistakenly glued the wrong top/bottom components together - I figure they're just sharing it. Anyway, White Scar is being used to pick out the rope, and I intend to cover it with Yriel Yellow next. The white also helps the yellow come out more; yellow on black just doesn't quite work, and I want it fairly bright. Later shades will darken it again, so the end result won't be so vibrant.
I'm also slowly getting through some of the Dark Angels on the desk. They're up to the final armour highlighting stages now, and then it's onto some of the details.
-- silly painter
Friday, June 14, 2013
Faces and Hair #2
Eyes
From previous experience, I knew the eyes were going to be difficult. They always are. They're just one of those things difficult to get right.Seeing as I'd already done most of the colour, shading, highlighting, I thought I'd give the "normal" way a try. This involves painting the eye entirely black, then white (trying to leave a very thin black border), and then finally putting a small black dot in the middle for the actual eye. A variation on this is to put white dots to the sides of each eye, leaving a black iris in the middle. Seems simple enough. Yeah, right.
It's the final stage I have trouble with. That final black dot always is either too large, too small, in the wrong spot (making the model look cross-eyed or something), or some combination of it all. Then it all has to be redone, and the surrounding areas fixed up from any mistakes. I perservered, and the result is seen above. The other side looks much the same, but the photos didn't turn out as well.
(side note: tip from a friend is to put tissue paper in front of a flash to stop it from being too reflective. That really does help sometimes!).
Next time, I'm going to do the eyes different. They'll be done after the shading stage, and the final dot won't be a dot at all. It will be a vertical line. The idea is that, if mistakes are going to be made anyway, you may as well get the central eye area correct. Using a line helps with the the brush stroke, and it's much easier to paint over the mistakes, leaving the central eye area as it should be. This normally ends up looking the same in the end, but it's a much less frustrating approach, and the one I used to take back in the day. I will likely use this approach, or at least one based upon it, with future models - at least until I'm a lot better at painting!
The final touch was actually a little bit of Ungor Flesh for the eyebrows. I didn't want full yellow - that would be too much - but I wanted something to use as just a very slight hint. A darker haired model could get away with more of a brown for the eyebrows, in this case it wouldn't have fit. In the end, it looks much better for the hint of eyebrows - with the face, it's the tiny, subtle things that really help the overall expression.
Hair Again
As can be seen with comparisons to a previous post, a little more attention was given to the hair. Based upon a suggestion, I tried with some very subtle white highlights. They didn't really turn out, so I glazed over it. That didn't work either. In the end I resorted to another layer of Yriel Yellow to make it less dark. Maybe a stronger white undercoat will help in future - definitely something worth investigating at some point.The photo is a little dull on the colour, but the teeth are a little lighter than surrounding areas. They're not white, just lighter.
I'll probably get back to highlight black now, and perhaps thinking of colours for rope. Something worked rather well on a testing Dark Angels model, so I'll probably try it again here soon.
-- silly painter
Wednesday, June 12, 2013
Faces and Hair #1
Over the last few days I've been pondering the issue of faces, hair, skin tones, that sort of thing. Colours for armour, weaponry, and bases can be a little experimental and things still turn out, but the unhelmeted head of a Space Marine really has to be done right the first time. It will ruin the whole model if the colours or tone are too far off, and the detail is easily obscured if a little too much paint is used.
With that in mind, I found there wasn't too much on google for the new Citadel range of paints, though there's a fair amount for the older paint set, so I figured it couldn't be too different.
The first thing I did was base with Rakarth Flesh. This is far too light of a colour for human flesh, but would probably be just fine for something like Dark Eldar, or Legion of the Damned. It doesn't really suit a Death Company marine though, so that was a bit of a mistake, but it may have actually helped out in the end.
Over this a layer of Cadian Fleshtone was applied, with touchups where I felt the base was showing through that little bit too much. This is a much nicer colour for use on the face.
Once dry, Reikland Fleshshade was washed on, just to darken things a little. A touch of Agrax Earthshade was also set under the eyes and lower lip. It's amazing how such a little thing brings out the expression that much more. A very good tip from the afore mentioned blog. The lips were then touched with Wazdakka Red, mostly on the lower lip. I also used some Agrax Earthshade on the inside of the mouth just to make it dark. The next step was to highlight areas back over with Cadian Fleshtone, including a very, very thin layer over the lips because the red was a little too vibrant. Getting the lips right is going to be one of those tricky things.
The last step for now is something I just made up on the spot: "highlighting" with a base of Ratskin Flesh. This is probably the colour I should have based with in the first place, but the idea here was to apply it thinly to the cheeks, darkening them, creating a slightly blushed effect. Someone yelling out a battle cry is going to have a flushed face from it.
The eyes aren't finished yet, but that's a topic for next time.
The steps were rather simple in the end:
-- silly painter
With that in mind, I found there wasn't too much on google for the new Citadel range of paints, though there's a fair amount for the older paint set, so I figured it couldn't be too different.
The Face
Much of the face is based off reading this blog (a good read), found simply via a google search, with my own tweaks and subtle differences.The first thing I did was base with Rakarth Flesh. This is far too light of a colour for human flesh, but would probably be just fine for something like Dark Eldar, or Legion of the Damned. It doesn't really suit a Death Company marine though, so that was a bit of a mistake, but it may have actually helped out in the end.
Over this a layer of Cadian Fleshtone was applied, with touchups where I felt the base was showing through that little bit too much. This is a much nicer colour for use on the face.
Once dry, Reikland Fleshshade was washed on, just to darken things a little. A touch of Agrax Earthshade was also set under the eyes and lower lip. It's amazing how such a little thing brings out the expression that much more. A very good tip from the afore mentioned blog. The lips were then touched with Wazdakka Red, mostly on the lower lip. I also used some Agrax Earthshade on the inside of the mouth just to make it dark. The next step was to highlight areas back over with Cadian Fleshtone, including a very, very thin layer over the lips because the red was a little too vibrant. Getting the lips right is going to be one of those tricky things.
The last step for now is something I just made up on the spot: "highlighting" with a base of Ratskin Flesh. This is probably the colour I should have based with in the first place, but the idea here was to apply it thinly to the cheeks, darkening them, creating a slightly blushed effect. Someone yelling out a battle cry is going to have a flushed face from it.
The eyes aren't finished yet, but that's a topic for next time.
![]() |
Same stage from different angles and lighting. |
The Hair
Wanting this model to have golden blonde hair for the whole angelic appearance, I didn't really find anything appropriate in the paints that looked right. This one is pure guess, but it seems to have worked out ok. When doing this, note that the model doesn't have much detail about the hair - it's not a finecast. The paint will have to fill that void and make it look like hair in addition to being coloured like hair.The steps were rather simple in the end:
- Base with Averland Sunset
- Highlight with Yriel Yellow. This step is "messy" - the highlight shouldn't be even. It's hair, not armour plating.
- Extra Yriel Yellow along the fringe, and a little more sort of drybrushed to give the hair a bit more of a textured look.
- Wash with Seraphim Sepia.
-- silly painter
Friday, June 7, 2013
Blending 101
Today's post is all about blending. Not making ourselves tasty beverages, but instead the blending of one colour into another. This is largely done as part of the overall subject of highlighting, but it's difficult enough to do that I've been experimenting with various methods to find the one that's right for me.
There's a fair bit of information out there for the older paint sets, some of which I've attempted, and there's no actual one particular way of doing this. Different people will use different methods, so try them all and see what works for you. For me, I wanted something that could:
- Blend very smoothly.
- Be done quickly.
- Use only as much paint as required (prevents waste).
One technique that I've not even bothered with is "wet blending". This is applying the two colours next to each other, and then mixing them in place on the model. While it was my style of choice with the Tamiya range, the Citadel paints dry too fast for this to be really feasible - the layers will be dry before you can even start to mix them.
Another technique that I've read about is applying a small amount of paint with one brush, and then using another to sort of "pull" at the edges, leading the paint outwards from the edge. This can work quite well, particularly with a damp brush (note: damp, not water-laden!). Unfortunately, I was also suffering from the problem of the paint drying too quickly, leading to patchy areas. I'm not entirely sure, but I suspect the newer paint range makes this a little more diffiult.
The last method I tried ended up working out, but is the most tedious of them all to start with. After a bit of practice, it gets faster though and is actually best suited with squads (you can return to the first model after finishing the last). The results are shown below, though the photo doesn't do it justice.
Note that this model was used for experimenting different techniques, so not all blending and highlighting is even across it, but the knee pads and helmet muzzle are the best examples to inspect.
At this point I'll mention that it's far easier to blend by using a dark base and a lighter layer. Going the opposite direction can also be done, I tend to prefer washes in that case.
So the final approach is:
- Using a damp brush, apply a little paint, and then spread it outwards using brush strokes perpendicular to the blending gradient. That means if you want to blend from top to bottom, use brush strokes left/right to right/left. This isn't a hard rule, but I find it helps.
- If the paint is a little dry, this can quickly turn into a sort of drybrushing, but that's ok for now.
- If the paint is a little wet, you might have to "push" it back towards the edge.
- Another tip, is that sometimes I find it helps to use a damp brush to sort of "pre-dampen" the surface under scrutiny.
- Basically, this step needs a bit of practice to get the right amount of paint on the brush to start with!
- When learning, this can ruin a brush fairly well. So use an older, slightly frayed brush (which I find ends up working better anyway).
- Keep in mind that the paint will dry much darker in the end, so repeat as necessary. This is where it's suited to squad based models - by the time you've finished the first coat, you can immediately start on a second.
- Don't be overly concerned with keeping the blend perfect just yet either. That gets fixed in a moment.
- When happy with the basic blend gradient, the next step is to apply either a wash, or a very thinned down (almost wash consistency) base paint.
- This removes hard differences, and is they key to a smooth blend. Keep in mind that it will darken things a little.
A final note on the technique itself is that it's best applied to larger areas (knee pads, greaves, that sort of thing). It can be a bit fiddly with smaller areas such as eye lenses, gems, fingers, etc, so I prefer straight forward highlights in those cases.
I've worked with blending from a base black spray to Eshin Grey, but it wasn't too visible on the photo, so instead enjoy a picture of Death Company in the works, led by Lemartes.
Sunday, June 2, 2013
Model Preparation
Today's post might be a bit shorter, and won't contain any photos, which is actually related to the subject at hand: model preparation.
First of all, a statement of the obvious: good lighting is very important. Not only does it save on the eyes, but it lets one see the model more clearly during painting. So there will be a lack of photos until I have a new desk lamp suitable for the purpose.
With that in mind, I thought I'd waffle on about getting models ready to be painted.
There's plenty of information out there, and included with the boxes and instruction sheets, of how to assemble a model. The usual pliers, sharp knife (be careful), etc, all apply. There's also the the recommendation of modelling files to remove left over sprue, a "mould line remover", and emery "sticks".
I find that most of it is actually fairly useful, but for the emery paper. The files do a good enough job, with the emery reserved for those cases that just won't go smooth any other way. So for saving money, definitely go for the files first. They'll also last a lot longer. I recommend a flat file first, and a rounded one second. There are often places where the flat one is too large to fit, and the rounded file works just nicely here.
When using files, I find it helps to keep an old piece of clothing under the model being prepared. The plastic can build up as a dust on the file, and the old clothing (or whatever material) is excellent at wiping this off. I don't recommend paper - the file will likely rub the paper into dust itself. I also don't recommend blowing on the file; other than being ineffective, it just puts the dust into the air.
The mould line remover is actually quite useful, but you can probably use an old butter knife just as effectively (depends which is cheaper!). It's actually more useful at removing mould lines than simply trying to file them off, and saves a lot of time when working with entire squads.
With actual model assembly, it should be obvious to put together as much as won't hinder painting, and leave the rest until after it's all painted. For Space Marines, this generally means leaving the backpack and gun off. Assault troops can make this interesting because the guns are attached to the arms, and swords in particular can cross over the chest and obscure it a little, but I still find it easier to paint them when attached to the model first (I find that my own fingers get in the way of the paintbrush otherwise). Personal preference.
When painting entire squads at a time, spray paint is really useful. Used correctly, I've found it applies a thinner base layer than directly painting with a paintbrush, and it is definitely much quicker to use. I do have a spray gun in my list of tools as well, but I haven't used it yet. I'll be sure to dedicate a paragraph after I've actually tried it out.
One thing to be careful of with spray paints is ensuring that an even coat is applied to the whole model. Spraying one side when laying flat, and then flipping it over and doing the other side can lead to a middle area that doesn't get covered much, if at all. Using an angle to cover these areas can help, but models standing up make it much easier to work with - assuming you have a well ventilated area suitable for that.
Lastly this post (which is already longer than I thought it would be): liquid green stuff. Having learned from the finecast of Commander Dante, I knew that something to fill the gaps left over from manufacturing faults would be very useful. Liquid green stuff is basically a putty than you can paint on, and hardens after a little while. It's very useful for filling in gaps between model components, or filling in moulding faults, but can't really be used as a generic modelling putty. Luckily there were very few places it was required on the recently acquired Lemartes finecast (easily one of the best Space Marine models out there), so the first tries weren't complicated. It really is easy to apply: just paint it on, and let it dry. It thins out well with water, but it's better to use less water, lest it become too runny. The old adage of two thin coats is better than one thick coat applies here too - and it's the second coat I find that really does the best job. The green stuff will shrink a little as it dries, which is one reason that the first coat shouldn't be too "perfect" when applied; leave the proper finish for a second (or later) coat.
And that's about it for now. Most of this post is either going to be old hat, or obvious, but it should hopefully have one or two items that are food for thought in there.
-- silly painter
First of all, a statement of the obvious: good lighting is very important. Not only does it save on the eyes, but it lets one see the model more clearly during painting. So there will be a lack of photos until I have a new desk lamp suitable for the purpose.
With that in mind, I thought I'd waffle on about getting models ready to be painted.
There's plenty of information out there, and included with the boxes and instruction sheets, of how to assemble a model. The usual pliers, sharp knife (be careful), etc, all apply. There's also the the recommendation of modelling files to remove left over sprue, a "mould line remover", and emery "sticks".
I find that most of it is actually fairly useful, but for the emery paper. The files do a good enough job, with the emery reserved for those cases that just won't go smooth any other way. So for saving money, definitely go for the files first. They'll also last a lot longer. I recommend a flat file first, and a rounded one second. There are often places where the flat one is too large to fit, and the rounded file works just nicely here.
When using files, I find it helps to keep an old piece of clothing under the model being prepared. The plastic can build up as a dust on the file, and the old clothing (or whatever material) is excellent at wiping this off. I don't recommend paper - the file will likely rub the paper into dust itself. I also don't recommend blowing on the file; other than being ineffective, it just puts the dust into the air.
The mould line remover is actually quite useful, but you can probably use an old butter knife just as effectively (depends which is cheaper!). It's actually more useful at removing mould lines than simply trying to file them off, and saves a lot of time when working with entire squads.
With actual model assembly, it should be obvious to put together as much as won't hinder painting, and leave the rest until after it's all painted. For Space Marines, this generally means leaving the backpack and gun off. Assault troops can make this interesting because the guns are attached to the arms, and swords in particular can cross over the chest and obscure it a little, but I still find it easier to paint them when attached to the model first (I find that my own fingers get in the way of the paintbrush otherwise). Personal preference.
When painting entire squads at a time, spray paint is really useful. Used correctly, I've found it applies a thinner base layer than directly painting with a paintbrush, and it is definitely much quicker to use. I do have a spray gun in my list of tools as well, but I haven't used it yet. I'll be sure to dedicate a paragraph after I've actually tried it out.
One thing to be careful of with spray paints is ensuring that an even coat is applied to the whole model. Spraying one side when laying flat, and then flipping it over and doing the other side can lead to a middle area that doesn't get covered much, if at all. Using an angle to cover these areas can help, but models standing up make it much easier to work with - assuming you have a well ventilated area suitable for that.
Lastly this post (which is already longer than I thought it would be): liquid green stuff. Having learned from the finecast of Commander Dante, I knew that something to fill the gaps left over from manufacturing faults would be very useful. Liquid green stuff is basically a putty than you can paint on, and hardens after a little while. It's very useful for filling in gaps between model components, or filling in moulding faults, but can't really be used as a generic modelling putty. Luckily there were very few places it was required on the recently acquired Lemartes finecast (easily one of the best Space Marine models out there), so the first tries weren't complicated. It really is easy to apply: just paint it on, and let it dry. It thins out well with water, but it's better to use less water, lest it become too runny. The old adage of two thin coats is better than one thick coat applies here too - and it's the second coat I find that really does the best job. The green stuff will shrink a little as it dries, which is one reason that the first coat shouldn't be too "perfect" when applied; leave the proper finish for a second (or later) coat.
And that's about it for now. Most of this post is either going to be old hat, or obvious, but it should hopefully have one or two items that are food for thought in there.
-- silly painter
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