Friday, December 31, 2021

Avatar of Khaine - Part II

 

That was a very spicy curry.

The Avatar of Khaine's molten body effect is now more or less done, or at least enough that I can move on with other areas. I had initially planned on keeping the "shins" white, but ultimately decided that more black was required and so continued to keep the molten look there as well. There's still a white loincloth to be done, the head will be darkened, the hair will be smoke, and the base I've yet to decide on.

I tried Dark Reaper on some blackened areas, but ultimately it didn't do much for the effect. I wanted the black areas dark, and the Black Templar Contrast paint works well enough that I will very likely just leave it as is now. By keeping those areas black, it helps make the "lava" glow appear much brighter in comparison.

Right now the lava effect is a little too much, and draws the eye to the crotch. Not a good look really. I'm hoping that will change once more of the face is done, but the next steps are very likely going to be painting in all of the metal clasps holding spirit stones. I'm leaning towards a bronze appearance there, rather than gold, wanting a slightly darker tone that's more harmonious with the model rather than trying to stand out too much.

The white of the armour will be more of a beige, or cream, but I'm not yet certain how to paint that. I could lean towards bone colours, but I want something a little brighter than the usual paints used there. There's also the texture of the areas to consider - there's a very good chance that too many layers of paint will simply do away with it, and I would like to use the airbrush on some of those places, but that's now tricky with the molten effect now done. I could varnish and mask off the relevant areas, which is something I'm considering, but need more time to think on the matter.

-- silly painter.


Thunderhawk Gunship - Part II

 

Na nana na na-na, Thunder(hawk).

While working on the multiple marines I've also been keeping the Thunderhawk nearby for some airbrushing work. This might have at first seemed something straight forward to get done, but actually it subtly trickier. I wanted to use the same basic colours for everything else Blood Angels, but the shading wouldn't quite match due to the scale difference. I've also been leaning towards highlighting panel surfaces rather than edges, so again needed to approach the airbrushing differently there.

The end result is giving edges of panels a darker shade to help outline the general shape of the vehicle, and I'll go back in later to apply either a directed shade, or oil wash and pin shading. I've not yet decided which I'll go with, but I can make the oil wash thinner and much darker, which might suit the scale better. No reason I can't do bother either.

I think so far the airbrushing has turned out well. It will serve as a good base to work from, helping give depth to the model while also presenting an obvious Blood Angels colour scheme. In a stroke of good fortune (for me), the Forgeworld resin 40k Thunderhawk is painted up for the 9th Legion, and so I'm going to essentially copy that colour scheme. On the one hand it's always nice to come up with your own twist, but on the other hand there's enough of a challenge in painting a scaled down version and I don't want to be spending weeks or months figuring out the colours and making no progress.

Weathering will be done on this model. I don't ordinarily do such things, but a Thunderhawk would benefit from a little bit to further sell the impression of a machine of war. Most of the weathering is very likely going to be simple streaks of black on leading edges, which can be drybrushed on easily enough.

-- silly painter.


Sunday, December 26, 2021

Retrospective - 2021

 Going to take a moment out of the normal posts and write a bit of a retrospective about just what I managed to do painting-wise for 2021.

I started the year with a sort-of goal of one miniature per week. I didn't reach that (at the time of writing). Am I sad about this? Not at all. I've had far less painting time this year than last, I still managed a good number done (for me), and I also painted quite a variety. From Sons of Horus, to Allarus Custodians, various planes for Aeronautica Imperialis, a Lamenter, the Sanguinor, Assault Intercessors, and of course finishing Horus.

All of these models offered different colours to work with, different textures to explore, and allowed more practice with the airbrush. Then there's Project 20 Marines, which is still ongoing. While that project was originally just intended to get numbers done, it's become an exploration of batch painting, efficiency in painting, and how well my formula of painting Blood Angels holds up. Fairly well, fortunately, which makes them much easier to progress with - I'm not constantly thinking of how to paint something, instead just getting something done. On those areas where I need to consider it a bit more, I can just keep going with something else while mulling over the options. After all the fun of the other models during the year, it's actually relaxing now to just painting something familiar for a little while. Maybe I can always have about 10 in the background on the go in future - painting I can get done without constantly considering.

And this leads into perhaps the most important thing at the end of the year: am I still as motivated to paint now, as when I was at the start of the year? Yes. Absolutely. I might have been less so if I'd forced myself to get models done just for some arbitrary "one model per week" idea - that helped keep me going as a great-if-I-could goal, but it should never come at the cost of actually enjoying the hobby.

It has now come to a point of next year. I would like to try for one model a week again, if only to help clear the backlog. I would however also like to explore different styles of painting, different approaches to textures, and maybe pushing myself a little on things I've not done much of before, e.g object source lighting, more NMM, that sort of thing. There's also the recent grimdark style from Trovarion that would look great on Death Guard, or some other models I have in mind. Just to mix it up a little.

Some discipline in only buying one new model for every two painted has been a good choice. I've curbed my hoarding, and started to really think about whether I really want those certain models or not. The main benefit behind all of this is again related to motivation: seeing piles of miniatures in boxes is actually a little disheartening, where as seeing a shelf of painted models just wants me to get more done.

There are some side projects that I've started and made some progress on, but haven't mentioned on this blog at all. There are reasons for this, but they're very slow moving because I've been wanting to do other things instead. They'll appear here eventually.

And the Thunderhawk isn't paused either. Actually that's something I'm thinking about the next steps for, but with a bit of luck won't be too far out.

Highlight of the year has to be getting Horus finished, and not just finished but actually looking as well as I wanted him to turn out. Very pleased with that, made the long time spent on him well worth it.

-- silly painter.


Monday, December 20, 2021

Project 20 Marines - Part V

 

Lightning fast knee to the xenos.

Problem with painting twenty marines at once is that there isn't too much to write about for a weekly based update. I have managed to experiment more with the oil paints however, and have now done seven in this manner, with the rest catching up over the coming days.

The photo shown above is one of the earlier test models. I've actually already applied a matt varnish to this one just for photography purposes, but I will very likely get more painted before that stage on the rest. Painting over gloss varnish is trickier on larger surfaces, but once that first coat is applied (and dry) then the next layers are fine. The recess shading / panel lining on this particular test model is also thinner than what I'm going for with the others, because it doesn't give quite enough depth that I'm going for here. Except on the backpack, but that was done without oils.

The verdict so far is that yes, oil washes are much quicker, but aren't as strong. More mineral spirits allows the mix to flow much easier, but naturally thins out the pigment. I could either do multiple coats, or thin it less; I'm trying for the latter. I'm also using a magenta oil, where Crimson Carroburg is darker, so it might be worth investing in a black oil paint to mix in. This would definitely overcome some of the issues I'm having, so I'll very likely give it a try as soon as I can.

I will admit that using the acrylic washes I so far prefer overall for quality, possibly just because I'm used to them, but also they don't come with the hazardous chemical requirements. The catch is that they're much slower for pin shading, and mistakes are more difficult to fix.

In the end, the speed of application for these models is winning out. It's just that much faster right now, and I'm really trying to teach myself ways of painting larger numbers of models. Prior techniques can remain the domain of special characters or other stand-out models that will have that extra bit of attention, but for getting through twenty "normal" marines at a high quality, the oils is good enough. I do want a high level of finish, but I'm also very aware of just how big my backlog is. I'm hoping in the coming year I can have a constant stream of squads in the background while exploring new techniques and styles on some more singular models.

Finally, the idea of dots of PVA glue is really helpful. Even after all the priming, painting, and varnishing, the masked areas come off nicely and help glue sub-assemblies in place.

-- silly painter.


Sunday, December 12, 2021

Project 20 Marines - Part IV

 

Showing Raven Guard how it's done.

With the backpacks ready to go, I've been busy preparing the main body of each marine for the final airbrush highlight. This is when I realised a few things that could be done better, making this whole experiment not just about painting a lot of models in one go, but figuring out the best approaches to doing so. This takes extra time, but the experience gained is well worth it.

In particular, while busy edge highlighting with Wild Rider Red, it occurred to me that some of the edges would not be airbrushed over with Evil Sunz Scarlet later on. I was so busy just edge highlighting that I'd forgotten to really picture the end result. Such a small detail, but it will be important later: some edge highlights should be done with Evil Sunz Scarlet directly, or Mephiston Red. Having all three paints on the palette makes this take no less time, it's just a matter of picking the right one for each edge. Knowing that will take some more practice.

The other conundrum that's been occupying my thoughts is how to recess shade later. That takes a long time for me to do, and I wasn't particularly looking forward to it - perhaps had been delaying these models longer for that reason. So I decided to do something about and turn to oil washes. The little Tau drone is something used to experiment with that, and it worked so well that I will almost certainly be doing the same across all twenty marines (after confirming on a single test model of course).

Oil washes come with their own issues, and require more chemicals to work with, so this wasn't something I did on a whim. I prefer to have a small painting area that I can just use whenever I feel like it, and the oil washes do take a little bit of preparation. The thinner also smells; there are odourless mineral spirits, but these just mask the toxic chemical in the air, and I'd rather know if I'm not ventilating the room properly.

The basic idea with an oil wash being used for pin washing is:

  • Apply a gloss varnish. This helps break surface tension.
  • Mix an oil paint with some mineral spirits (or white spirits) to a wash consistency.
  • Dab the wash into recesses, and the solution will naturally flow into surrounding recessed areas.
  • Leave to dry for a few hours.
  • Apply a matt varnish afterwards to remove the gloss.

The last step might be suitable for later where I normally apply that anyway, but it depends how well acrylic paints will apply on the gloss surface. I'll just have to see. Either way, before the last varnish step is the ideal time to apply transfers. It's also worth bearing in mind that pin washing doesn't have to be done immediately at this stage, it can well wait until much more of the model has been done.

The prototype for this approach is the Tau drone. It has lots of panels to outline, so served as a good practice for how it might work on a marine. I picked up Magenta (from Winsor & Newton) which seems to match Crimson Carroburg rather well, but it was thinned a little too much here. I also put a dot on one area and just used water with the brush to smooth it out. Using a very small dab of the spirits would have worked better and allowed a much smoother transition, but I can see the potential.

Next steps are to finish edge highlights, start on the final airbrush highlight, and then try a test model with the oil paint. It's extremely promising, and I'm hopeful it will take just one day to recess shade all the marines instead of taking a full week.

-- silly painter.


Tuesday, December 7, 2021

Avatar of Khaine - Part I

 

Yellow Man.

This series might take a little while to get posted, as I'm intending to write out everything in steps, then post everything at once or in short succession.

This is the Forgeworld Avatar of Khaine, spear version. As is typical from Forgeworld, the detail is incredible, and will help in painting this monster. There are very few defects in the model as well, only minor places that were easily fixed with either a bit of putty, or closed up with a dot of superglue. I was concerned with the weight and how few contacts points on the base there are, so that has been pinned and glued. I intend to strengthen the pins with some putty underneath as well, but for not it's a solid connection to the base.

This Avatar will be Ulthwe, with a few tweaks to match that. Shin and forearm armour (decorative only when it comes to an Avatar) I'll go for a bone colour, and generally black elsewhere. This lends itself naturally to the typical magma appearance most commonly painted, and I'm not inclined to make something different right now.

To start with, the model was of course fully cleaned and then primed black. A necessary step with resin, as other layers will easily come off if this isn't done. I then had the clever idea of using an airbrush to spray white into all the magma cracks - only it wasn't that clever. The paint didn't really want to go into the cracks at all, so I ended up just giving the whole model a light "dusting" of White Scar through the airbrush. I'd thinned the paint well beforehand, making it more of a white ink than anything else.

Fortunately the initial white layer helped more than hindered in the end. It picks out details clearly, and serves as a good base for working with Contrast paints. It's also much finer than using a spray can, so I'm going to keep this in mind in future.

Back to a paintbrush, I thinned White Scar with a good amount of flow improver (basically Lahmian Medium) to turn it into a wash, and then directly fed it into all the cracks and left it to dry. This process was repeated about four times until a solid white built up. It's good to allow this to spill over the cracks as well, so don't worry about that.

Next step is to cover all these areas with Lamenters Yellow, the good old glaze paint. I liked the yellow this gives - a very bright, but pale, yellow that fits for the fiery core of the Avatar.

Next is Iyanden Yellow (Contrast). This is basically thinly applied over most of the "skin" but not in the deep of the cracks. Sides, and upper layers, and anywhere that should be ever so slightly cooler. Despite the name, the paint actually appears ever so slightly orange in comparison to the previous step.

Following on, Blood Angels Red (Contrast). This is quite a strong paint, so thin it with contrast medium about 1:1, or even 1:2. This mix is then glazed onto the skin, slightly back from the cracks, and blended where possible into the edges. Use as many coats as feels right.

Finally, Black Templar (Contrast), thinned with the medium in about 1:1 and applied further back from the cracks and given multiple coats to really darken the areas between the cracks.

I've not yet done anything further, but I'm contemplating a slight drybrush of something onto the blackened areas just to give them a little bit more depth. Picking the right colour will be key, so I'll wait until I've gone around the whole model with the contrast paints first, and then see how it looks.

The base has very few adornments. I'd considered buying a specialty base, but will probably just go for some freehand wraithbone styling and then build up scorch marks around it. Plenty of time to think about that step.

-- silly painter.