| Sparkly sword! |
This model is quickly turning into a bit of an annoyance really. I've already done what I intended with it and it's mostly just going through the motions at this point.
I'm still struggling with the black armour highlights, but using Two Thin Coats paints of Trooper White and Doom Death Black I tried to see how well point highlights would work. And it works well: I managed to the right of the head to make something that looks like shiny highlight point. The only real problem is that it took so incredibly long that I couldn't justify continuing. Next I figured I would simply try drybrushing and focus on the overall highlights of the model without going into detail.
I still struggle to drybrush, but with these paints I managed...something. It's not really drybrushing, more like damp-smashing. The TTC paints have a longer drying time, so using a drybrush I loaded up some paint and initially highlighted some areas before feathering those out, before mixing in more black and kind of wet-blending it down. Think dry brushing motions to perform wet blending to smooth out the transitions. It's not terribly precise but it worked well enough to build up the overall lights and I could go back in with black to darken areas and better define certain shapes.
The head, or helm, is Typhon Ash (from Citadel) airbrushed on to build up a solid layer and then a few sepia tones to add shading. I originally went with Skeleton Horde, but that was far too soft (possibly because I used too much thinner) and so then went with Darkoath Flesh. I wasn't being careful, the airbrush pressure was too high and there was water mixed in - basically poor glazing and some speckling on there, but this is actually something I wanted. Ulthwé are bone and black, but bone here wouldn't really be ultra-smooth so I wanted some texture to show through. A thin airbrushed glaze of Typhon Ash again across the "face" and that's about all. I'll either need to freehand or use a decal at some point to add the Ulthwé symbol.
The loincloth or whatever it is, I used an old brush to kind of stab the paint on to build up texture. Again, I didn't want smooth: I wanted texture to separate it from the armour. I built up from Doombull Brown covering all of the cloth, then XV-88 (at this point it really looked like flayed skin, must remember that for Nightlords) and then Balor Brown, each step covering less than before to keep shadows along folds. This was still too stark for my liking, so I then used Typhon Ash to glaze over pretty much all of it - enough to lighten to more of an off-white cloth, but not enough to hide the underlying texture or shadows completely.
The blade I purely mucking around. Trooper White across all of it, but too little to build up a solid layer. Typhon Ash to strengthen the colour, but it was too thin and spidered across areas. Magenta ink glazed across the base, then transitioning to Aethermatic Blue, leaving the end off-white. I was going for a crystal look, and it works here more for the contrast against the desaturated colours of the rest of the model.
No idea yet on how to paint up the rest of the model, but I'll keep at it as and when I feel motivated and see where I end up I suppose.
-- silly painter