Wednesday, June 19, 2019

Legion VI - Space Wolves

Simply because I wanted to try out the blue-grey colour scheme of the Space Wolves, a parallel project to the Aggressors is another Legion model. This colour scheme is important because I intend to use something similar (if perhaps a shade darker) when I eventually unpack some of the Adeptus Titanicus models.

Why only half the metallics are done is anyone's guess.
Initial airbrushed colours were The Fang, Russ Grey, and Fenrisian Grey. These worked fairly well, although later I used a very slight Drakenhof Nightshade through the airbrush as well, just to give some extra lighting contrast. That shade was also used with a traditional brush in the recesses later on, and to mark out areas where mistakes were made.
Mistakes happen. Battle damage is one way to hide these mistakes, if they can't be easily fixed normally, and sadly that is a problem with the airbrush sometimes. Either because of the "grain/noise" associated with using an airbrush, or because of slight colour variations, trying to touch up with a paintbrush might not quite look right. With experience, mistakes are minimal and normally close to edges that are more easily fixed with a highlight or shade, but sometimes there's sometime more serious. So in this case I'm still deciding whether it will be battle damage, or perhaps I could write runes around the right greave. Or both.
In any case, the metallics on this model are:
  • Balthasar Gold
  • Reikland Fleshshade (Gloss) (not shown in the picture here because the areas are too small)
  • Sycorax Bronze
  • Skullcrusher Brass
Now the last layer paint might seem an odd choice. It's a different hue than Sycorax, essentially making the final highlight a slight shift in colour as well as being a brighter edge. This ultimately works, but it's difficult to pinpoint why exactly. Perhaps it's because reflections often end up that way, with a reflected light being a different colour than reflected flooring. Certainly it helps give the appearance of directional lighting - and it might be well worth investigating this more in future, though I will probably just keep it as a subtle thing with this model.

I also got my hands on some of the new paints from Games Workshop, and decided to give them a go on a boltgun. I was particularly curious about some of the blacks, seeing as I struggle with highlighting that sometimes.

Quick edging of boltgun...
Above is Grey Seer as a base, with Black Templar (contrast paint) slathered on top. The edges really do stick out like they're highlighted, it's not just the poor lighting and photography skills. Still, on something with flat surfaces like this, it  looks like many applications of a shade. There's no sense of lighting direction, no uniform gradient,  and a somewhat blotchy appearance in areas. Edges in particular are always apparent; there's no discrimination of natural lighting, it's more like escaped visual from Tron. Above is a rare case of the photo looking much better than the actual model.

...now with more grimdark!
Corvus Black (a new base paint) thinned down  to the rescue, with the more traditional Abaddon Black on top of that. I'm unsure which was better to stick with, but the end result is effective enough. Does it compare to layered blending? Well, no, not really, or at least not yet. A bit more experience with the paints and it might. I did, however, get it done in a fraction of the time, and it's good enough for my version of tabletop quality.

So I'll continue to use contrast paints and see how well I get on. I think the potential is there with boltguns to give a basic start. Black is a very difficult colour to highlight, and this may make it easier in doing the reverse - create some definition highlights, and then darken areas down to black afterwards.

Lastly, Corvus Black has definite potential. It's ever so slightly more light, perhaps with just a hint of grey, or blue-grey. It's not much, but in having that to work from it makes it such a better base to use for highlighting from. I will have to try it out on the shoulder pad trim for the Aggressors. All in all, I believe the new paints from Games Workshop are well thought out. Not just the contrast paints, but new base and layers fill niches that have been missing for a while. And bringing the Forgeworld paints back, and indeed making it a part of the standard range, is excellent to see. I look forward to many more Legion models to try all these paints out on.

-- silly painter.



No comments:

Post a Comment