Room for a knight. |
Some progress on the Imperial Knight. Still a bit slow going, as I decide on colours here and there. I'm having real trouble making it seem like a Knight instead of an attachment to an Astartes battleforce - I've been painting it like Space Marine armour, not considering cheverons, markings, and the like. Never have been one for bling.
Anyway, the metallic trim from before is now fully:
Cowling above the head is:
Some Agrax Earthshade (Gloss) has been added in various unseen areas from that camera angle. It's meant to give hints of oil, grease, lubricants mixed with battefield dust, etc. I'm still working my way through that, but have to be careful not to overdo it. The gloss shade isn't as strong as the non-gloss variant, which is mostly why I'm using the gloss shade for this step.
A little Nuln Oil in places has been used, though sparingly - mostly just to better outline rotors around the elbows and other joints.
The pelvis joints have been covered in Black Templar (Contrast) just to make them distinct and give a less rigid appearance to the grey metallic skeleton. That area is crucial to a walker's movement, and I wanted something that gave an impression of more flexibility (less shine, less rigid, more flexible).
Finally, a bit of whatever was on my palette to give the visor on the head a red glow appearance. This spot colour really draws attention there, although I might make it a little brighter later on. I believe it was actually Gal Vorbak Red.
-- silly painter.
Anyway, the metallic trim from before is now fully:
- Castellax Bronze
- Agrax Earthshade (Gloss)
- Sycorax Bronze
- Stegadon Scale Green
- Thunderhawk Blue (been wanting an excuse to use that one for a long while!)
- Drakenhof Nightshade in the deepest of recesses, or to border the trim. I may revisit this and use Coelia Greenshade instead at some point.
Cowling above the head is:
- Corvus Black
- Dark Reaper for initial highlights.
- Thunderhawk Blue for edge highlights.
- Abaddon Black thinly applied to tone it back and tie it all together.
Some Agrax Earthshade (Gloss) has been added in various unseen areas from that camera angle. It's meant to give hints of oil, grease, lubricants mixed with battefield dust, etc. I'm still working my way through that, but have to be careful not to overdo it. The gloss shade isn't as strong as the non-gloss variant, which is mostly why I'm using the gloss shade for this step.
A little Nuln Oil in places has been used, though sparingly - mostly just to better outline rotors around the elbows and other joints.
The pelvis joints have been covered in Black Templar (Contrast) just to make them distinct and give a less rigid appearance to the grey metallic skeleton. That area is crucial to a walker's movement, and I wanted something that gave an impression of more flexibility (less shine, less rigid, more flexible).
Finally, a bit of whatever was on my palette to give the visor on the head a red glow appearance. This spot colour really draws attention there, although I might make it a little brighter later on. I believe it was actually Gal Vorbak Red.
-- silly painter.
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