Saturday, June 27, 2020

Blood Angel Hellblasters - Part III

Blue helmets and overcharged night lamps.

Dark Imperium Hellblaster squad finished. Not quite as quickly as I might have liked, but they're done now.

The plasma coil "glow" is sufficient for line troops, although I'll admit it looks more coloured than glowing. I could do more - highlight edges with more white, add some extra shading to areas, maybe some OSL, but have decided that this is sufficient. Quite why there would be glowing plasma coils I'm not sure - wouldn't it be better to keep an obviously sensitive area of the weapon armoured? Unless it's for a different purpose, such as heat dissipation - but then I've no idea why it would glow. In any case, it does serve to make the squad immediately recognisable. Same reason that blue helmets actually make a kind of sense: a battlefield commander can instantly see where their heavy support options are.

The decals I'm getting better at. There are still some problems once everything has dried, so I still prefer carved icons, but decal skills are useful. Mostly I cover the entire decal with a solvent, wait a little bit, then press it down further with a cotton bud. This helps to really make the decal flush with the surface because the solvent makes it a little more malleable. When that's dry, a coat of Stormshield to protect the decal before covering everything in Purity Seal varnish.

Quite happy with the squad overall though, and looking forward to the next squad now.

-- silly painter.


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