Saturday, October 15, 2022

Operative Umbral-Six - Part II (Showcase)

 

You can't see me, I'm hiding.

I'm calling the model done, despite there being nothing added to the base, and despite it being a little more bland on the assassin then I'd normally be happy with. The motivation here wasn't Umbral-Six, but instead the statue they've setup camp inside of.

I was originally going to try some OSL from below, but decided against it because the statue looked too nice to be so easily ruined. Instead I concentrated highlighting from that direction in general, leaving much of the rear darker (happily also meaning I didn't have to spend as much time painting that). I could have spent more time pushing or dulling highlights, but again motivation was in the way and I'm happy enough with a tabletop standard here.

I unfortunately didn't keep much in the way of notes about which paints were used. That's just part & parcel of considerable disruptions right now - I take what opportunities to paint that I can, and anything that's taking time away from that I kind of just don't do. This is a bit of a shame, but also not terribly important in this case: I don't really have any inclination to replicate the model, and so no need to replicate how I painted it.

There is perhaps one exception: the gun casing. That started out with Stegadon Scale Green, and I thought to build it up as a very dark aqua of some kind. Mixing a little dark blue (Night Lords Blue) for shadows, and some Celestra Grey (just happened to be on the palette) for highlights, I later realised the casing looked far too blue. I was painting the assassin separately from the statue, and putting it together resulted in the gun clashing far too much with everything else. The contrast against the gold was inharmonious, and it was very confused against the green tones of the statue. It was simply wrong. In thinking of how to fix this, I remembered the old glaze paints - Waywatcher Green in particular. The glazes were great for shifting colours, and while the Contrast range can do the same thing, I didn't have an appropriate colour there. Two thin coats of the glaze shifted the casing colour into green nicely however, and made it much more coherent with the verdigris. The assassin no longer quite so confusing to the eye.

With this model done, I would normally consider the tally to be 11, however I've just bought Jain Zar and so the tally is back down to 10. The free Warhammer+ model recently is already factored into this, but I might take a double just be certain I haven't forgotten something, so I'll make the tally 9!

-- silly painter.


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