Showing posts with label justaerin. Show all posts
Showing posts with label justaerin. Show all posts

Sunday, February 1, 2026

Justaerin - Part II

 

Mr T. Knot

Just a quick post because I wanted to wrap up the sculpting practice for the first of the Justaerin. There's ultimately not a whole lot done, but the small details are enough to shift the outline and bring some more depth to the character of the model.

Starting with the Sons of Horus symbol, that is essentially an embossed decal. I applied a decal first, adding some softener to make sure it was strongly adhered to the plastic, and used that as a guide to sculpt over the top of. This would never be quite so precise as the decal itself, but the intent here is to gain experience with sculpting, not try to be a human 3d-printer. With that in mind I tried to think of what to sculpt first: what is the basic shape to build the rest upon? The central oval shape of the eye, with a small cutout for the "pupil". That was the easy part, and I used straight green-stuff for it. Next I mixed green-stuff and Milliput together for more fine detail work and built up everything else. I've learned that this particular mix can be troublesome when freshly mixed, but given 20 minutes to cure it's more workable to my liking (at least for this scenario) and I managed something passable in the end. It's not quite as clean as I wanted, but with careful painting then it should be more than sufficient.

Next is the top-knot. I spent some time thinking that one over, looking at tutorials on hair, trying to figure out where exactly it should go, and how to anchor it to the model. I couldn't place it on the helmet directly: there's just not enough space. The top of the armour seemed too far back, leaving the arch above the head as the only real solution. I needed to carve a little away to flatten an area, before drilling a small hole with a 0.4mm drill bit and gradually increasing size to 0.8mm to fit the paperclips I use. The reason for multiple drill bit sizes is just to make it easier to centre the hole. A touch of superglue to place a piece of paperclip, with green-stuff to blend it into the model, and the shaft to attach hair to was done.

The hair itself I might have tried to put a blob in place and then carve into, but I took a far more painstaking route to rolling out multiple, thin lengths of green-stuff and wrapping them together. I did try to taper one end more to give natural bulk when it would attach to the shaft, then simply stuck it on and shifted it around to a pose I liked. In hindsight I should've used a dot of superglue when initially sticking it to the shaft, but here I needed dab the glue into place after the fact in order to hold it down. Wrapping a small amount of green-stuff around the join and blending it together works to hide all of that.

Not a very colourful fellow.

Priming the model brings it all together and gives a clearer view of what the end result will be. I was worried the hair might just look like tentacles, but it seems alright here.

I have made a mould of the Sons of Horus symbol and might see how well I can cast it onto a fresh shoulder pad, but equally repeating the same again would be good practice. Perhaps I can do both: there are, after all, five more in the squad to go.

-- silly painter.


Sunday, January 18, 2026

Justaerin - Part I

 

Clad me in spiked studs!

The recent Siege Assault Battle Group was good value for money when bought from a third party store, so I ended grabbing myself a copy. I didn't really fancy buying more models just yet, but I did want those new Cataphractii, and I could always sell the rest (probably won't, but I could). Naturally having the box sitting there I needed to assemble something and get a true feel for the new sculpts.

The end result is pretty great. The torsos aren't as bad as photos initially suggested, and if really necessary they could be padded out with green-stuff. The poses I was a little unsure about, but they do make everything seem more ponderous, which is absolutely spot-on for these suits of armour. Assembly, though, could use a few improvements.

The initial problem I was faced with (pun intended) was how to position the head correctly. I wanted it to face the same direction as the gun, and a wild guess likely would have it in the wrong position. So I needed to assemble the legs, some of the torso, and glue the arm into position, but not attaching the front and rear of the torso. Then I lined up the head, took some reference positions, and glued the head into what I thought was the right position. I did have a little time to make minor adjustments with tweezers afterwards and it ended up alright. I generally prefer to paint and glue heads into position much later, but the assembly here wouldn't permit that. Maybe I could trim some of the bottom of the head, but then that won't sit proper, and so in the end I've just fully assembled the model. Maybe in future I could PVA glue the chest in place, but that's just a lot of effort to paint areas that I doubt will be seen anyway.

The shoulder pads were a pain. They're in multiple pieces, I took the wrong parts from a different sprue (because the numbering is the same), and on the left shoulder pad the top tilted down where it wasn't supposed to. This gave everything the wrong angle and actually forced apart the under "plate" (I needed some severe gap filling with green-stuff to correct that). To compensate for the wrong angle I forced the arm up slightly and used pieces of plastic to add a kind of wedge (melted with copious plastic glue) to keep it in place. I fell like a few adjustments with little plastic nubs could've made all of that a lot easier to handle.

The hip plates do fit alright, but need care and should be done before putting the arms in place. Too bad I needed to put the arms in place first on account of the torso, but maybe that can be avoided: the attachment for the hip plates on this model are actually not on the torso piece and might not interfere if trying to add it later.

When attaching to the base, the angle wasn't quite right either. That's on me of course, and I only needed to tilt the model by one or two degrees, but it did mean mixing up the base and putting some extra debris underfoot to stabilise everything. Luckily the foot happened to be over an area that I thought would look cool if it was kind of crushed as the heavy armour stepped on it, so it all worked out in the end.

I'm making this model a Justaerin for practice. The triangular spiked studs let me try my hand and smaller sculpting, working the putty, and getting to be more familiar with how fast it cures, how the tools work, etc. I've actually made a small stamp for the spikes in future and can scuplt them sparately to later glue into place, but the experience with clay shapers was worth it for now. The little stamp was made by drilling a hole into a spare piece of sprue, adding putty inside, and then pushing the end of a thunder hammer from the kit through. Water or Vaseline makes sure that nothing sticks to the stamp when using it - but it works best with a "spiky" tip to stamp into. Pretty sure I'm getting the hang of bases too, but I have a few other ideas to make that easier (I don't have unlimited Sector Imperialis bases, and I'd like all the Horus Heresy models I do to have similar bases). Much sculpting ahead!

I'm not yet done with this model, and I have no real intention to start painting it quite yet. I just wanted to play around with it. There will be more painted model progress coming very soon.

-- silly painter.