| Stab. Stab stab stab! |
I normally wouldn't be posting on these models at this stage, but the assembly was noteworthy enough to warrant it. I'll start with the picture above: I messed up the pose and from that camera angle he looks a little hunched over while putting a pizza in an oven. From a lower angle it looks like he's stabbing upwards into something. I don't like it, but it's well glued together now and there's no getting around it. This bring me to point one: posing.
Arms with multiple connection points are really, really hard to pose properly. Using blu-tac (or whichever equivalent) always puts a slight spacer between the connection points and it does matter at this scale. I much prefer when there are guides to get the arms in the proper position, which can always be trimmed if not wanted. Without this then in future I'll need to look at creating my own out of paperclips. This takes time and effort, and really degrades motivation. The extra problem on this model is the fact that the arms and hands were also separate and used ball joints. Anchoring just one arm once everything is dry-fit would be great - and if all the pieces were plastic that might be an option (just drop some extra-thin cement in there), but between plastic and resin? That needs superglue. In future I'll just take the time and pin it.
The base gave me pause for a little. I wasn't sure how I wanted to base the Heresy models - something industrial or hab block related seems more appropriate: it could be on any world, it could be on Terra, it could be within a ship. That's when I remembered what I'd done on previous models: I used Sector Imperialis bases. No need for much else, just glue on the models and done. Of course there's a lot of repetition if I just use those, so later I may need to add rubble, piping, concrete debris, that sort of thing, just to differentiate them. Adding a layer of randomness makes the visuals less uniform.
As I was assembling a squad I noticed that the backpacks have enough room behind that I could just glue them onto the torso, and so I did. Then when I tested the shoulder pads I saw there was just enough room to paint those whilst attached. The arms aren't really hiding much either, so they and the weapons are all glued in position. Then looked at the helmets, looked again, and looked for a third time. There would be some difficulty, but the majority of the helmets are accessible for painting. Everything is glue together - even accessories for each. The latter will probably be the worst for accessibility to various areas, but it's worth it for motivation; I'll paint a fully assembled model much quicker compared to sub-assemblies.
The helmet and head options are from older Forgeworld kits, and while Games Workshop has done a brilliant job at compatibility, they simply aren't designed for these newer models. They just didn't sit right - too much height on the neck, or not enough. In the end there was really only the one option: trim it down a lot and use a (very) small ball of putty to make up the difference. A bit of glue and squishing the putty into place makes sure it flattens out to take up the space while giving a large contact area for adhesion and even time to make minor adjustments to sit everything in the proper place. This is all hidden by the helmet itself and won't be visible in the end.
During assembly I've gone the extra mile with scraping off mould lines and sanding things back as smooth as I could with 1200 grit sand paper. Some plastic cement in a few areas helped to seal seams shut before sanding it all back, though doubtless some areas will still be visible later. The left pauldrons in particular seem to be troublesome for that, but that's the price for the better looking armour studs. I decided to go with them because they look cool, and signifies that though they are well equipped, they're still one with the others of their legion who may not be so fortunate in their offerings from the quartermaster.
Finally, I've been preparing these models specifically to test out some new paints, but also to see how well I go with models that don't have quite so much ornate detailing. I'm hoping this will help limit the palette and make me get through the models more quickly than usual. More on the reasoning for that later.
-- silly painter.