Sunday, March 15, 2026

Crimson Paladin - Part V (Showcase)

 

That's not dakka. This, is dakka.

The first of the Crimson Paladins is now finished. It doesn't look as though a whole lot more was done since the last time, and in truth it's not much - but it's enough to make all the difference.

The usual matt varnish layer and then final metallic highlights, armour highlights, that kind of thing. The most interesting of the metallics is the trim, which was a 1:1 mix of Castellax Bronze and Runelord Brass. This leaves some room to add more spot highlights if necessary, however I was worried that this would overpower the red too much so I left things as they were. If I were to do more then it might be Canoptek Alloy as very thin edge and spot highlights, and nothing more. I think this bronze or brass metallic colour was definitely the wiser choice over gold for this particular model, and I will of course need to carry it on through the rest of the squad.

The sword has Omega Blue (TTC) in the middle, along with Talassar Blue, Doom Metal, Iron Warriors, Iron Hands Steel, and even some edge highlights with Ironbreaker. The photo doesn't show the angle of course, but it's certainly worth continuing down this road to see where it leads.

The black higlights worked well here and I still have a Death Company marine hanging around somewhere that could use airbrushing to get that effect across larger armour panels without quite so much effort. If only I had that little bit of extra time each day to get the models to that level.

The pauldrons turned out far better than I had hoped, and they really draw attention to the upper area. This compensates for some of the interesting proportions of the legs. The armour in general I spent some extra effort on at the end: it was at a stage where I thought "I could do more, but effort...." and then just decided this time I would put that effort in. The higher upper surfaces are intentionally much brighter, but the highlights on the lower half weren't as obvious before and so they were slowly glazed up to define the shapes better. I can always, always, do more, but it would run a high risk of ruining the look if I did so now.

The base I'm unhappy with. I should have sanded everything back to be more smooth, the melted rock sludge look of the casted base isn't very inspiring, and the colours are just kind of wrong. I will need to think about the next one in how I'm going to sculpt it. I'm still thinking about a filament 3d printer and seeing if that will be up to the task, but for now it's green-stuff and milliput.

Guess I need to assemble more, and also start to think how to convert the newer Cataphractii models.

-- silly painter.


Sunday, March 8, 2026

Sanguinary Guard (Heresy Era) - Part V (Showcase)

 

"I can't hear you!"

There wasn't too much left from the last post on these models, but they're finished finally. It only took a couple of months, which for me is actually quite fast considering I get all of fifteen minutes most days.

The bulk of what was done was just the silver highlights, which used a combination of Doom Metal (Two Thin Coats), Iron Warriors, and Iron Hands Steel. I could go substantially brighter yet, but I rarely find the need to go to the level of extreme polished metal, particularly because the swords here need that darker tone to work with the blue energy effect.

It took a while to figure out what to do with the shield on the Sergeant. I toyed with various intricate design ideas but ultimately went with a simple white insignia on black background. There are colour theory reasons why this works, but suffice to say that it's the safer option (difficult to mess up) and therefore looks much nicer than any other plan I had.

Wonder if he uses that to put a pizza in the oven.

Most of the grenades have a very subtle shade to them. After the metallics I used Space Wolves Grey on what I think are intended to be krak grenades, and Athonian Camoshade on frag grenades. It's too subtle really so in future I might use two coats of each.
Charging headbutt.

The studs on the left pauldrons is exactly the same as the rest of the armour, but the red is more glossy than I would like. Normally I varnish over everything but in this case I didn't want to do that lest it dull the armour too much. I just need to deal with the shiny look of the red.
He's got a (m)ace up his sleeve.

While experimenting with Talassar Blue for the jump pack glow I had the idea to recess shade that paint around some of the power weapon energy effects. I was using Drakenhof Nightshade for this, but the more vibrant blue of Talassar Blue works better. It does need thinning slightly, and in future I should paint over the raised areas again, but I think it's worth exploring this path for power weapons further.
And my axe. Mine.

The jump pack glow was picked up from the 'net somewhere and is essentially a light blue, Talassar Blue with Contrast Medium, then Gauss Blaster Green followed by more thinned Talassar Blue. It's quick and easy, but I don't particularly like the look quite as much as my older formula. The one advantage though is that Talassar Blue is quite vibrant so perhaps I can incorporate it somewhere as a filter of some kind.

And that's it really. Moving onto the next models.

-- silly painter





Sunday, March 1, 2026

Crimson Paladin - Part IV

 

This ground sure feels weird.

Having recently decided on the general base theme for 30k models, I tried to see if I could make the base for the Crimson Paladin fit.

The base for this model was originally created out of a green-stuff / Milliput mix pressed into a mould of an original resin base topper created by GW (long since out of production). It works well to add height to the model, but there are a good number of details that look, for lack of a better description, melted. I figured I could work with that, however there's also an awful lot of stones, rocks, smaller pieces of debris covering everything. It looks more like a generic dirt wasteland than an Imperial hab block, and therein lies the real problem: it doesn't fit with the other bases.

I attempted to paint it more or less the same as the simple dirt areas on the other models: Thondia Brown, highlight with Dawnstone, shade it back with Basilicanum Grey, and re-highlight with Dawnstone. Now it kind of looks like blasted slurry that's since hardened.

I've tried to paint in some of the details with whatever random colours I could, and that does help - but it's not enough. I will add a skull soon more as visual interest and to distract from everything else because it's obvious that this base is Not Working (tm).

I could try to re-base the model, but it's fairly well glued down. I would try to sand back areas to create flattened street surfaces, add some more scattered rubble, piping, that sort of thing, but that's an awful lot of effort. Instead I'll probably just leave it as a reminder. I guess I could explain it as somewhere that a particularly powerful plasma weapon recently interacted with and was later covered in ash or something. Part of a larger impact creator - which is actually an idea to add to other bases: impact craters. I could (and should) sculpt explosion damage into future bases, bullet holes, etc. So long as I learn something from it, then being dissatisfied with this particular base is well worth it.

-- silly painter.


Tuesday, February 24, 2026

Sanguinary Guard (Heresy Era) - Part IV

 

Mr Ethereal Eyes

Slowly but surely I'm getting these models done, but I need to take a step back and consider the original intent of trying to paint up models without being too exact. Blends and transitions aren't so exact, or using quite so many colours to build up extreme contrast over a gradient. Simple but effective techniques and colour schemes. Some of this is driven by just wanting to get the models painted, and some by the nature of the sculpts themselves.

The helmet eye lenses are one such detail that encourage painting them different to my usual approach. They're quite sunken into the helmet and so need to be bright to draw attention. I decided to borrow something recently used on the Crimson Paladin:

  • White (any) concentrated in the middle, thinned and glazed slightly as edge highlights on the surrounding area.
  • Hexwraith Flame across the lens and thinly applied around the surrounding area. The edge highlights make it brighter, but cover more area to let it fade out slightly.
  • Coelia Greenshade on the inner lens for definition.

Simple, maybe even too bright, but effective standing out.

Moving on from the lenses I wanted to focus on the bases next. Normally I would leave these to the last, but I wanted to sort them out to make them seem more finished (and hopefully then motivate me to actually complete everything). There are several different materials on these bases, but before I get to that I was noticing damaged pavement in the surrounding area and there are a few noteworthy observations.

  • When the surface of pavement is damaged and worn away, the edges of the damage are quite dark. A combination of shadows, possibly water depositing dirt, and the underlying material not being faded from sunlight. It's very noticeable once you look at it. Shades are very good at emulating this, but this can be exaggerated with highlights. The foundations underneath are generally darker and more rocky because it hasn't been purposefully smoothed over, which naturally gives more colour variation. 
  • Cracks in pavement in a humid, cool (but not overly cold), diffused sunlight environment are noticeably green. This comes from moss and other plant-life growing in the cracks, and they tend to spread out. The point is that cracks can definitely offer an indication of the general environment: green for humid, red for sunburned dust, ochre for sandy desert, and so on.
  • Pavements are often patched. The patches will offer colour variation. Pavement is not uniform grey - water damage, resurfacing, loose stones, general wear & tear, there's quite a lot going on.

All of that in mind, I was trying several approaches but ultimately took inspiration from the bases for Legions Imperialis. The "ferrocrete" ended up as:

  • Dawnstone base.
  • Grey Seer to add some higlights.
  • Mix some random colours from the palette and dab around the area. This is likely too much, but some glazes of Dawnstone or Grey Seer will knock them back and desaturate to tie it all together.
  • Basilicanum Grey / Contrast Medium (1:1) and applied over the whole area. Thinner is better if uncertain.
  • Use any of the previous steps to add highlights as necessary.

Metal plating was originally going to be shifted towards blue, but that doesn't work for the Sons of Horus, and it wasn't really working for Sanguinary Guard. It works for Blood Angels as a complementary colour, but across multiple colour schemes a more neutral choice is better:

  • Iron Warriors base.
  • Space Wolves Grey (Contrast). This is a very translucent colour and won't cover well, which is exactly what is wanted here.
  • Gore-Grunta Fur (Contrast) very watered down to simulate general rust and dirt.
  • Iron Hands Silver as damage, chipping, worn clean raised surfaces, etc.

For dirt underneath I'm going for something very simple:

  • Thondia Brown for dirt, then mix with whatever bright colour on the palette to highlight.
  • Ratling Grime (Contrast).

Finally the Aquila deserves to stand out and add more visual interest to the base:

  • Hashut Copper
  • Gauss Blaster Green, mixed with a random blue on the palette for verdigris

That pretty much covers it. The picture above is at a poor angle to show off everything, but that's ok as it's supposed to enhance the model above rather than take the spotlight anyway.

There's both a lot left to do, but equally not much. I know how to finish the models now and basically just need to find time to get on with it. That's not quite as easy as it sounds right now.

-- silly painter


Monday, February 16, 2026

Blood Angels Champion - Part V (Showcase)

 

You're mine.

There's not too much to really say other than this model is now considered complete. I could, as always, do a lot more. Push the highlights more, particularly on the red armour and pauldron gold trimming. The armour, most notably, could be held up to the standard of the right leg but everywhere.

After the matt varnish, the final glazed highlights are, as usual, extremely simple and most effective. It takes me between twenty minutes to half an hour to complete it all, but the result is by far well worth it. It restores vibrancy and really helps to define the model as a whole. Spending more time on this step would no doubt help turn it into a competition winner - but only if I added a couple more colours on the palette to deepen shadows as well. Need to stop somewhere.

The centre chest detailing was highlighted with Castellax Bronze, and then an equal parts mix with Sycorax Bronze. It's a very neutral brown result that keeps the chest from drawing too much attention away from the golden helm, but there's enough value contrast to clearly define the shape. There's still room to push the highlights further if needed, which I can keep in mind when using something similar on other models.

The writing on the scroll (model's right pauldron) is simply a decal, but cut into three pieces and carefully aligned. I possibly could have aligned it better. I also could have painted over the top, but it was already well enough readable that I didn't bother. Look closely and the printing dots are visible, but I simply didn't fancy spending an hour to fix that up - not when I'm happy with the result as it stands, and besides I don't paint over other decals normally. Just as long as I don't pretend it's freehand then it's fine.

Everything else is fairly run of the mill. I think the whole model comes together well enough, and it's certainly unique. A mixture of kitbashing, third party parts, and even a little putty in key places, and there's a distinctly Blood Angel feel coming out of a "Bladeguard" veteran. Only four more of these models to go, but I'll do them one at a time. The next will undoubtedly have a shield handy.

-- silly painter.


Sunday, February 15, 2026

Sanguinary Guard (Heresy Era) - Part III

 

You know he wants to play the axe like a guitar.

In the background there is slow progress on the stand-in Sanguinary Guard, but the main colours are at least blocked in and there's at least an idea of what they'll look like.

Ignore the dust on the model. I do have a soft makeup brush to clean that off.

The first thing to note is that if I do these sort of model again, I will leave the shoulder pads unglued until the very end. It would be much easier to paint the red with an airbrush, but I was concerned that this would demotivate me and thus left them on. Too late now I suppose. Glazing the highlights takes a very long time, so as can be seen here I am instead blocking in the main highlight points and I'll glaze the transition areas later. Doing this on five models will probably take me a full week. The airbrush would take half an hour (including cleanup). Next time!

I pondered on the weapon handles whether I should use a greener tone such as with Incubi Darkness, but in the end the Blood Angels are all about: "There is the blood, and there is nothing else." Red, and tones of red, are everything.

The eye lenses are being given a white undercoat and I'll go back in with Hexwraith Flame later to make them stand out. The slits in the helmet are too narrow, and the eye lenses too sunken, for the normal reflection effect to be tried, so I'm going for something which should make them stand out enough to draw attention to the head.

The blades of each weapon use the same effect as on the Champion: black metal, then build up a blue tint to act as the power field glow. Given that any gemstone on the weapons would be lit up from the surrounding energy glimmer, I painted Spiritstone Red over a bright silver and called it a day. This red is very saturated and glossy, so it stands out impressively even amongst the rest of the metallic shine on the model.

I'll keep plugging away at these guys, but the focus for now is on another model. That will be finished very soon, and I might then switch to get these finished next. There's a lot left to do, but none of it is particularly difficult. I just need the time to sit down and get them done.

-- silly painter.


Sunday, February 8, 2026

Crimson Paladin - Part III

 

If it gets past that gun, not sure a sword will stop it.

I've finally managed to fully assemble the first of the Crimson Paladins. Still a ways to go to paint him, but at least assembly is done. There isn't a whole lot to say about the painting, so this post will instead focus on putting together the model.

The first thing to note is actually the last piece to be glued in place: the helmet. I really like the style of those helmets, and it really suits the aesthetic, but there's one small problem. The helmet sits too low compared to the arms, and the helmet-less head is larger than the helmets themselves. This gives them some weird proportions and so I made the decision to add some padding and lift the helmet just a little. This probably makes the head look oversized now, but it also makes the model look taller, and so I think on balance it was good enough choice. This wasn't difficult to do; extend under the helmet with green-stuff, pad the round connection point some more, and then file it back if it's too much. 

The arms were positioned almost exactly correctly because of pin holes I had originally drilled. Everything lined up and gluing was simple. I think the right arm was ever so slightly too high, only by about 1/3 of a millimetre, but at this scale that's enough to be noticeable. Not too much I can do about that now.

The pauldrons. They were never going to glue nicely into position with that design. It took a long time for me to think of something to try that might actually work, and the answer was: green-stuff. I tried to sculpt more surface for the pauldrons to sit on, and even in the end added a small blob to hold it in place while the glue dried. I'm still unhappy with the result. I think next time I need to extend the surface out with yet more green-stuff, sculpting it into the proper shape even before the model is primed.

The leather flaps under the pauldrons are painted with the same recipe as for the White Dwarf's gloves. Rhinox Hide and Squig Orange for the most part, some Nuln Oil in recesses. It could be a lighter tone. Maybe I can try that with the next one.

I still need to fill in a few details, and the pauldrons are only base coated (no highlights yet). The base itself is obviously in need of some work. Quite a bit to go. I started off the year strong, but unfortunately the (rather predictable) events of work, house, health, and all of that, is forcing me to slow down these last few weeks. I might need to focus on just one model now and get it done, then move to the next, and the next, and so on. Or just keep painting what I feel like, when I feel like. Let's see.

-- silly painter.