Saturday, June 27, 2020

Blood Angel Hellblasters - Part III

Blue helmets and overcharged night lamps.

Dark Imperium Hellblaster squad finished. Not quite as quickly as I might have liked, but they're done now.

The plasma coil "glow" is sufficient for line troops, although I'll admit it looks more coloured than glowing. I could do more - highlight edges with more white, add some extra shading to areas, maybe some OSL, but have decided that this is sufficient. Quite why there would be glowing plasma coils I'm not sure - wouldn't it be better to keep an obviously sensitive area of the weapon armoured? Unless it's for a different purpose, such as heat dissipation - but then I've no idea why it would glow. In any case, it does serve to make the squad immediately recognisable. Same reason that blue helmets actually make a kind of sense: a battlefield commander can instantly see where their heavy support options are.

The decals I'm getting better at. There are still some problems once everything has dried, so I still prefer carved icons, but decal skills are useful. Mostly I cover the entire decal with a solvent, wait a little bit, then press it down further with a cotton bud. This helps to really make the decal flush with the surface because the solvent makes it a little more malleable. When that's dry, a coat of Stormshield to protect the decal before covering everything in Purity Seal varnish.

Quite happy with the squad overall though, and looking forward to the next squad now.

-- silly painter.


Wednesday, June 24, 2020

Blood Angel Hellblaster - Part II

Lean, mean, plasma shooting machine.
The first of the Hellblaster squad from the Dark Imperium boxed set is finally finished. No changes in painting from the last post, it's mostly that this time the decals have been added, or an icon hand painted (right knee), and Purity Seal varnish has been applied. Some metallic highlights afterwards as well, of course.

The first model always serves as an excellent reference point, and I think the rest of the squad will turn out well enough based on the Sergeant. My approach to painting Blood Angels (and I do keep a document describing how I do each component, in addition to occasionally looking back over this blog) is slowly being refined, but not much now needs changing. I'm hopeful that I can start to progress a bit more quickly through squads now, though I'm not yet convinced that I can do it in any sort of batch painting process.

The problem with batch painting and myself, particularly where it concerns Blood Angels, is that my desired level for individual troops requires individual attention - and that's not good for bulk model painting.

I'm far more motivated once a model is fully assembled, and it's unfortunate that this rarely happens before a model is nearly completed anyway. That's another point that slows down batch painting - it takes much longer to get all models to the point where final assembly has been done.

All that said, I did try partial batched painting here, so the rest of the squad isn't far off from being done. Painting all the backpacks in one go was a resounding success, and the same for the bases. Painting all the guns at once was a moderate success - but that might not be such a problem if I could paint hands and gun separately. The gun would be far easier to give a basic airbrush initial highlight, and is something that might be feasible for models that aren't push-fit. Painting all the helmets at once however, was definitely another resounding success.

Dance off!

Overall, preparing five models at a time is probably worth it, but I need to be careful about how many models to try paint at the same time.

Just in case I need to reference it again later, the helmets were painted the same as with the Aggressors. Starting with the airbrush:
  • Kantor Blue
  • Macragge Blue first stage highlight.
  • Caledor Sky second stage highlight.
Then fill in the details with a normal paintbrush (this includes Nuln Oil for the breather grill), followed by:
  • Drakenhof Nightshade in various recessed areas, to help pick out the shape of the helmet.
  • Macragge Blue highlight, particularly over edges on the top, rear and sides of the helmet.
  • Caledor Sky for detailed highlight around the top of the breather grill and "brow" of the helmet.
At this point is might be worth mentioning that by painting helmets separately, it does become more difficult to match up against the lighting direction of the final assembled model. In this case I didn't even try: the face of the helmet is highlighted more than the rest, regardless of where the model will be looking.

There is a reason I do this: the helmet is a focal point, and the highlighting keeps the focus there. Lighting isn't just about being physically accurate with painting, it's also about defining the shape and impression of the subject, and by bringing focus around the eye lenses, it gives much more character and life to the model.

-- silly painter.

Tuesday, June 16, 2020

Blood Angel Hellblaster - Part I

Powering up.
With Mephiston completed, and despite other projects in the works, I wanted to carry on with more troops in an effort to simply get more models done. Primaris models are still good for airbrush practice, and I have pretty much everything else sorted for them, and so can get individual models done fairly quickly (by my standards).

Still, there's always something new with any squad. In this case, Hellblasters have plasma weapons. This means I had no reference for gun casing colours, but did have an idea for the plasma coils from the original Mephiston model.

So the plasma coils are quite simple in this case. I had thought of trying to use the airbrush for them, but ultimately decided that it would look out of place, and it was just as quick to use a normal brush anyway. This is really something that the contrast paint range excels at too.
  • Corax White over all the plasma coils, and a little along the edges surrounding it. Alternatively for the edges, just make sure they're highlighted quite brightly.
  • Aethermatic Blue over all the coils.
  • Aethermatic Blue again, but heavily applied around the lower edges and allowed to flow over the surrounding gun casing areas.
I dabbled with a bit of Temple Guard Blue for lighting effects, but found it didn't really work properly.

I quite like the effect. It's not overly bright, but instantly recognisable as a plasma weapon - Hellblasters will easily stand out as such. The Aethermatic Blue works well as an energy colour, and being a green-blue complements red armour well, and is still distinct from the deeper blue of the helmets.

The head this time was done far more simply than normal:
  • Wraithbone over the exposed head areas. A couple of coats was required to make it even, naturally staying clear of the eyes which were done previously.
  • Guilliman Flesh contrast paint over the head.
  • Eshin Grey, very thin, mixed with a little of the Wraithbone still on the palette, to give a shaved head impression. This step really gives a lot of character, and is definitely well worth doing.
The blues for the helmet (and right knee pad) are quite simple:
  • Kantor Blue for the base.
  • Macragge Blue for initial highlights.
  • Caledor Sky for final edge highlights.
For other helmets I will likely use Drakenhof Nightshade in recessed areas to give a bit more depth, but it wasn't needed in this case.

Everything else is as normal. The model isn't complete yet, but it's not far off. The next squad member will have a little more contrast in tone from the airbrush step - this is something I'm still very much working on, but also getting better at. I don't think I'll ever beat the quality of what I can do with a paintbrush, but I'll leave that time consuming task for special characters.

-- silly painter.

Monday, June 15, 2020

Adeptus Titanicus - Imperial Knight - Part II

Room for a knight.
Some progress on the Imperial Knight. Still a bit slow going, as I decide on colours here and there. I'm having real trouble making it seem like a Knight instead of an attachment to an Astartes battleforce - I've been painting it like Space Marine armour, not considering cheverons, markings, and the like. Never have been one for bling.

Anyway, the metallic trim from before is now fully:
  • Castellax Bronze
  • Agrax Earthshade (Gloss)
  • Sycorax Bronze
This keeps it distinct from the Space Wolf model I painted, in helping make my chosen Titanicus colour scheme different from them. What also helps is the trim. I wanted a more harmonious colour to the blue-grey, which discounts black, and also not a metallic. Too much of that, and it would detract from the head. A complementary colour would do the same. I also didn't want simply a shade of blue-grey. Any shade of red would also not fit for the same reason. This really only left muted purples or greens - a dark blue-green would be about right. I think I've managed something rather well with:
  • Stegadon Scale Green
  • Thunderhawk Blue (been wanting an excuse to use that one for a long while!)
  • Drakenhof Nightshade in the deepest of recesses, or to border the trim. I may revisit this and use Coelia Greenshade instead at some point.
This trim colour is used on the upper carapace, half of the cannon shielding, and the knees. I'm also experimenting with it on the banner hung between the legs, but the jury is still out on that one.

Cowling above the head is:
  • Corvus Black
  • Dark Reaper for initial highlights.
  • Thunderhawk Blue for edge highlights.
  • Abaddon Black thinly applied to tone it back and tie it all together.
The same was done on the edging around the knees. This separates the metallics on the thigh and trim armour, giving more definition to there being knees, and creates a kind of triangle (head and knees) for balance.

Some Agrax Earthshade (Gloss) has been added in various unseen areas from that camera angle. It's meant to give hints of oil, grease, lubricants mixed with battefield dust, etc. I'm still working my way through that, but have to be careful not to overdo it. The gloss shade isn't as strong as the non-gloss variant, which is mostly why I'm using the gloss shade for this step.
A little Nuln Oil in places has been used, though sparingly - mostly just to better outline rotors around the elbows and other joints.

The pelvis joints have been covered in Black Templar (Contrast) just to make them distinct and give a less rigid appearance to the grey metallic skeleton. That area is crucial to a walker's movement, and I wanted something that gave an impression of more flexibility (less shine, less rigid, more flexible).

Finally, a bit of whatever was on my palette to give the visor on the head a red glow appearance. This spot colour really draws attention there, although I might make it a little brighter later on. I believe it was actually Gal Vorbak Red.

-- silly painter.
 


Wednesday, June 10, 2020

Adeptus Titanicus - Imperial Knight - Part I

'Tis but a scratch!
And so I've started on models from Adeptus Titanicus. Actually I've had the Knights ready to go for a while, but couldn't fully decide on the colour scheme. The colours I choose now will be across the Titan battlegroup, and the Aeronautica Imperialis aircraft as well.

Ultimately, I decided not to have red. Well, maybe a Red Baron or something for a single model at some stage, but overall I wanted something distinct from Blood Angels. I also didn't want a deep blue, for no other reason that many of the reference models and colour schemes are that, and I wanted something a little more original. In the end I settled on blue-grey, which works within urban settings, and allows brass and copper trim to be used instead of gold. This is highly similar to Space Wolf colours I know, but still works as a neutral colour scheme for combat machines. House details will likely be either black or red, or some combination thereof.

The model shown has really only just been started. The foundations were done with an airbrush:
  • Leadbelcher across all metal areas.
  • Ironbreaker to highlight some metal areas.
  • Deathshroud Clear to add some shading. Nuln oil would also work to a degree.
In future I may try a base coat of Iron Warriors owing to it being a darker silver, allowing Leadbelcher to serve as a midtone. Continuing the airbrush:
  • The Fang across upper panelling, and shin armour.
  • Russ Grey to highlight these areas.
I then painted in remaining armour panels by brush with the same colours. I've also started on using Drakenhof Nightshade in some areas, but haven't completed that yet. I will do more as I continue the trim, because it allows me to hide mistakes with that easily.
Not seen, the reactor core (I presume) on the back has been base coated with Warplock Bronze. I will likely continue with a bronze or copper highlight on that. The armour trim is Castellax Bronze - a slightly lighter bronze, but a layer paint and so may need a couple of coats.

And that's about it so far. I need to continue with the armour trim, and then work on showing oil, rust, and grime on the pistons and joints before I can glue the arms into place. They have been started as well, but won't be glued in until I've done enough on the areas they'll block easy access to.

-- silly painter.

Thursday, June 4, 2020

Tyranid Ripper Swarm

om-nom-nom-nom-nom
Just for a light little something to paint, I decided to clear out a few of the extra bits from the various Tyranid sprues. Some come with Rippers, so I decided to assemble them into a little swarm, 3 to a base to try make them flexible for use.

I did not even attempt to do more than tabletop quality of them because they're not a centrepiece, but fundamentally there's no real difference in painting them when compared to any of the other Tyranid models I've done.

Collectively, they're known as "you little Rippers". I'm sure they're so eager that they just let rip all the time. Ripper & tear.

On the subject of letting rip...

Sphincters. With teeth. And tentacles.

I'm not really sure what these other accessories are intended to be (spore chimneys perhaps), but they look more like the, uh, back end of a Tyranid invasion. Really didn't spend long painting them (four in total, but only one pictured), because they're not really even a playable piece, but might be useful for objective markers or something.

Still a couple more 'nid models to go before the army is ready to be sold off. It's the Carnifex that I'm dreading the most to get done.

-- silly painter.